We added Combat mode to the game. This lets you focus on fighting and utilize new spells and abilities
You can toggle Combat mode by pressing Q. When you enter combat mode, your selection bar will be replaced with the ability bar. Here you can use 1-4 and left and right click to use your abilities
In Combat mode you lock-on to the nearest enemy. When you move, you will always face your enemy and strafing will orbit you around them
You also utilize the new stats given by RPG Items (as detailed in the section below) while in combat
Cubes can't be placed, tools can't be used and placeable objects can't be placed in combat mode. When you are done fighting, press Q again to exit combat mode to return to normal playing
Combat mode is unlocked by an new early research. Upon completion you will be given a random weapon and the ability to enter combat mode
RPG Items and Stats
The RPG Items have been added to the game. These special items can be equipped to give your character new stats and abilities
The items have randomly generated stats that depend on what equipment slot they belong to
The stats that can be generated are:
Damage - increases the amount of damage your spell/abilities deal
Armor - reduces the amount of damage you take from enemies
Resting Heal - restore health outside of combat
Elemental Power - grants access to a unique set of spells
Crit Chance - chance to deal double damage
Penetration - ignore a percentage of opponents armor
Mastery - chance to reduce the cooldown by a skill by 50% after use
Health - amount of extra health
Dodge - chance to dodge 100% of enemy damage
Block - chance to take only 25% of enemy damage
Battle Regen - health restored per second in combat
Life Steal - heal when attacking for a percent of damage dealt
Mend Wounds - chance to restore 25% of damage taken after hit
The Weapon Slot has been added to the Character Screen
Weapons are now equipable items used in Combat mode and are no longer tools
Having any weapon equipped grants the Weapon Strike attack in Combat Mode
The old craftable sword recipes have been removed (you can still use the swords if you have them)
Tools now deal greatly reduced damage to enemies
Surefoot's armor has been buffed from 1 to 4 armor
Hungering Eye no longer gives any armor, instead it gives 2.5 resting heal and 0.5 stamina
Arcane Staff no longer gives attack speed, as attack speed has largely been deprecated. The new stats also benefit Arcane Staff which can be used outside of combat mode, resulting in an overall buff to the item
Elemental Power
The special stat Elemental Power on RPG Items gives you access to unique spells. The more Elemental Power you have the more spells you get, up to 6. This works a little like item sets or classes in other games
Elemental Bolt - this spammable spell deals fire, stone, ice and lightning damage. This gives good coverage against many types of enemies. When you cast spells of each element you gain a charge of that element. When you have a charge of every element, this spell changes to Elemental Blast and deals 4 times as much damage. Usable with 1 Elemental Power
Ice Burst - your enemy freezes in a burst of ice and is slowed afterwards. This is an opener spell that gives you time to start casting your other spells. Usable with 2 Elemental Power
Lightning Ball - summon a rotating ball of lighting that deals damage over time. Usable with 3
Elemental Power
Fissure - a fissure opens up in front of you knocking the opponent with stone damage. Usable
with 4 Elemental Power
Flame Ring - summon a large ring of fire around you that damages enemies with fire while
inside it. Usable with 5 Elemental Power
Elemental Favor - surround yourself with the favor of the elements, healing you for the next 10 seconds. Usable with 6 Elemental Power
Dungeon: The Beetle Caves
Ficterra's first dungeon 'The Beetle Caves' has been added to the game. These dark crystal lined caves are infested with beetles waiting for adventurers.
Defeat giant beetles in the caves for a chance to gain awesome loot. Each beetle has a 25% chance to drop an new RPG Item, and the boss has an 100% chance
Added Beetle, a new monster, to the game. These monsters are much tougher than other monsters and are only found in The Beetle Caves. They come in several varieties with unique attacks such as Acid Spit
Glowing Crystal has been added to the game. These large crystals line the beetle caves. They come in a variety of colours and produce light
Portals
Portals have been added to Ficterra. Portals take you to far away dungeons!
Portal Focus has been added to the game. Use the portal focus on a wall or floor to create a portal
These are dropped when defeating monsters. Most monsters have a 10% chance to drop a portal focus. Golems have a chance to drop more than one and Werewolves have an 100% drop chance
Currently, there is only one dungeon (beetle caves), so all portals will lead there
Creating a new portal with a portal focus will destroy the old dungeon and create a new one. Don't leave important stuff in dungeons!
This lets you 'farm' a dungeon for better gear by making another instance when you are done with the last one
Monster Rebalance
With the addition of combat mode and the changing of characters' base stats, we've rebalanced the monsters in-game. In general monsters will still be much weaker than those found in dungeons, but have buffed to more difficult to defeat outside of combat mode, and easier to defeat in combat mode
Impling, Jack O'Lantern and Skeleton HP has been buffed from 10 to 30
Bat HP has been buffed from 5 to 15
Bear HP has been buffed from 300 to 400
Dragon Whelp HP has been buffed from 15 to 45
Golem Move Speed has been buffed from 0.3 to 1
Golem Damage has been nerfed from 10 to 5
Golem Health has been buffed from 100 to 300
Grumpy Bomb HP has been buffed from 5 to 15
Mummy HP has been buffed from 25 to 75
Spider HP has been buffed from 24 to 72
Spider Damage nerfed from 6 to 3
Rocky family of monster's HP buffed from 5 to 15
New Textures
Some older textures were not that great, so we decided to update them. This mainly applied to our first biome, Light Forest Hills
Dirt has had its texture updated to be more bright, saturated and less repetitive looking
Grass has had its texture updated to be more vibrant, green and less repetitive looking
Stone has had its texture updated to be more artistic
Other
Materials have been updated for animals
The Character screen has had a Weapon slot added
The Character screen stats have been changed to show stats relevant to combat
Hovering over equipment in the character screen now shows the stats pop-up panel
Carrying capacity/weight display has been moved from the character screen to the inventory screen
Grassy Dirt strength has been set to 0
Fixed a bug where hands were unable to break some cubes they were intended to be able to break
Added monster AI for wandering without walking off cliffs (only some monsters use)
Some monsters now require Line of Sight to start pursuing players
Monsters now aggro when hit (unless they are really far away)
The Health bar will no longer jitter and fail to catch up properly
Compress some assets to lower build size
The textures on Half-Cubes will no longer be squished
Fixed a bug where reloading unloaded areas on the client in multiplayer could result in empty space for the client
Spawn Location item for developers has been added to the game. It lets you select an enemy to spawn at a later time. With the command 'procspawns' you can trigger spawn location within an area