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Sahel Update

New Biome: Sahel

  • The Sahel Biome has been added to the game. This is a hot, bright and dry biome with scattered bushes and trees. Rocky cliffs can be found near the higher elevations
  • Red Dirt has been added to Ficterra. It is like regular dirt, but is red, and is found in the Sahel Biome
  • Red Dirt Grass has been added to Ficterra. It functions like regular grass and is found in the Sahel Biome
  • Arid Rock is now in the game. This rock spawns in the higher elevations of the Sahel Biome
  • The Arid Rock Pillars, Arid Hollow Tree and Sahel Crater sketches have been added to the game. These spawn in the Sahel biome

Rocks and Bushes

  • Tools can now be used on certain placeable objects. Tool power and type are now stored on the tool
  • The cube highlight outline now hides when looking at a placeable object
  • Added tech for placeable objects to be "mined". These objects won't show helper glyphs when hovered over
  • Mineable Rocks have been added to the game. These rocks can be mined like cubes up to 3 times with a pickaxe. They can give rocks and rarely ores
  • Breakable Bushes have been added to the game. These bushes can be chopped like wood cubes up to 3 times with an axe. They can give sticks, leaves and sometimes trunks

Group Loading

  • The game now saves/loads groups of cube volumes at a time. This greatly reduces the amount of files saved and decreases loading times overall
  • Cube volumes now remain disabled but in memory, until its group is unloaded. This allows them to be enabled quickly without the need for a reload
  • Reduced the initial loading time of cube volumes
  • Terrain now saves quicker
  • Creating a world from a Fiction now uses the same type of loading as the Fiction

Input

  • Added a new input system to Ficterra (Rewired)
  • Keybinding now uses the new system. Some of your keybindings may have been reset

Other

  • Fixed a bug where biome specific music would fail to play
  • Fixed a bug where butterflies sometimes wouldn't spawn
  • Dragon Whelps have had their hitboxes updated
  • Fixed a bug where enemies would dodge hits that should have hit
  • Fixed an error that could occur when using the low deferred rendering setting