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Patch 0.25.1.0.EA

Patch 0.25.1.0.EA – Rise of Balance


MECHANICS – The Rules Evolve

-Once, your decks held 20 Creatures and 20 Equipment.

Now, the challenges expands: you will have 30 Creatures and 30 Equipment, forging strategies across every rarity.

Five cards each rarity — from Common to Legendary.

-The Elemental Shields, once bound to protect only your own, have broken their chains.

They can now target enemy creatures in hand, piercing plans before they unfold.

-The age of duplicates is ending:

From this day forth, you may carry only one copy of each card, regardless of rarity.

Precision and uniqueness shall reign.


RANK SYSTEM – Challenge TOP 100

-No longer are you confined to skirmishes near your own Rank.

All ranks now collide in Ranked Battles — bronze may face gold, iron may rise to strike platinum, and even the humble Wood may challenge the might of Masters.

And if you dare face a foe two or more ranks above, the Gods of Dutemtor shall reward your courage with bonus rank points — while your unfortunate opponent may suffer a hard fall.

-Once, only the Masters' names were known to the Gods of Dutemtor.

Now, all heroes who reach the TOP 100 shall be engraved in the stars.


GRAPHICS – A New Light Rises

-The world of Temperia has been bathed in new light.

From the softest shadows to the gleam of enchanted steel, every detail shines anew.

Open your eyes — and behold the realm as never before.


OTHER FEATURES – Fortune and Destiny

-The Wheel of Fortune has appeared. Spin it daily — and let fate guide your rewards...

but beware the mysterious Three Suktar.

-In the Clone Card Quest, you can now see which cards are needed to unlock each Avatar.

Destiny, made visible.

-The tutorial has a new face: Maximus himself now guides you through the world and mechanics of Temperia.

-Does your friend have a better deck than you? Convinced them to share it?

No problem! You can now export and import decks — and don’t worry,

Temperia will inform you of any missing cards.