Patch 0.25.1.0.EA – Rise of Balance
MECHANICS – The Rules Evolve
-Once, your decks held 20 Creatures and 20 Equipment.
Now, the challenges expands: you will have 30 Creatures and 30 Equipment, forging strategies across every rarity.
Five cards each rarity — from Common to Legendary.
-The Elemental Shields, once bound to protect only your own, have broken their chains.
They can now target enemy creatures in hand, piercing plans before they unfold.
-The age of duplicates is ending:
From this day forth, you may carry only one copy of each card, regardless of rarity.
Precision and uniqueness shall reign.
RANK SYSTEM – Challenge TOP 100
-No longer are you confined to skirmishes near your own Rank.
All ranks now collide in Ranked Battles — bronze may face gold, iron may rise to strike platinum, and even the humble Wood may challenge the might of Masters.
And if you dare face a foe two or more ranks above, the Gods of Dutemtor shall reward your courage with bonus rank points — while your unfortunate opponent may suffer a hard fall.
-Once, only the Masters' names were known to the Gods of Dutemtor.
Now, all heroes who reach the TOP 100 shall be engraved in the stars.
GRAPHICS – A New Light Rises
-The world of Temperia has been bathed in new light.
From the softest shadows to the gleam of enchanted steel, every detail shines anew.
Open your eyes — and behold the realm as never before.
OTHER FEATURES – Fortune and Destiny
-The Wheel of Fortune has appeared. Spin it daily — and let fate guide your rewards...
but beware the mysterious Three Suktar.
-In the Clone Card Quest, you can now see which cards are needed to unlock each Avatar.
Destiny, made visible.
-The tutorial has a new face: Maximus himself now guides you through the world and mechanics of Temperia.
-Does your friend have a better deck than you? Convinced them to share it?
No problem! You can now export and import decks — and don’t worry,
Temperia will inform you of any missing cards.