Today we added a new playable hero, Sprig the Druid, in a free content update!
Sprig is more than just your garden variety druid. Every time she smashes a gold pot, she plants a fresh sprout in its place, changing up the rules of the board and spreading the wilds everywhere she goes. Her new skills give her tons of control, allowing her to jump, teleport, and summon friends across the board to smash that treasure scarab wherever its hiding. She's still a tender-shoot, so keeping her alive can be a challenge, but her score potential is through the forest canopy.
New skills! Sprig can summon vines and birds, teleport between her sprouts, and even transform into a giant, angry tree. Her skills make you think about bounce angles and board possibilities in a whole new way.
New items! Sprig comes loaded with a new set of weapons and armor. Her equipment creates new combo opportunities with her sprouts, changing their flower effects and growing more powerful as her sprouts spread across the board.
New quests! Test your green thumb and prove yourself to the Elder Tree to earn new trinkets. Each quest comes packed with a freshly-picked peck of plant puns.
And more! New daily & weekly challenges featuring the Druid, and six more achievements!
I want to give an extra big shout out to everyone who helped with the beta test. Sprig has really bloomed thanks to your feedback. Hope you all have a lovely, flower-filled summer! And hey, look at that: It's Summer Sale time! Roundguard will be 51% off, so now's the perfect time to pick it up / gift it to a friend / play the Druid while you're killing time deciding how much you can stuff in your cart. 😎
<3
Andrea, Wonderbelly Games
New Content:
- New playable hero: Sprig the Druid! She has an all new collection of skills, weapons, and armor brimming with mystical powers fresh from the wilds.
- New peg type: Sprouts! Whenever Sprig smashes a gold pot, it is instantly removed and replaced with a friendly little sprout. Sprig can do all sorts of things with her sprouts, including teleport between them, summon critters from them, and change which type of helpful flowers bloom from them.
- New status effect: Barkskin! Someone with barkskin will block that much damage on their next hit. It’s only removed when it is used. It never wears off on its own.
- New status effect: Thorns! Someone with thorns takes bonus damage for each thorn whenever they are hurt. This status effect never wears off.
- New quests and trinkets! Meet the Elder Tree, find out what Sprig thinks about watching grass grow, and add to your trinket collection with new items like Sticky Sap, Pruning Shears, and every dryad’s favorite: the Pocket Greenhouse.
- New daily puzzles and weekly challenges featuring the Druid!
- Six new achievements! Can you get 3 million gold? Or win a run in less than 75 shots?
Balance Changes:
- Random encounters between boards are slightly less frequent.
- Mimics can now be bubbled, just as the gods intended.
- Dropped max health on Glutton's Fork.
- A couple of powerful trinkets can now only be found deeper in the dungeon.
- Removed "gold per skill use" bonus property. Bye bye, infinite mana / infinite gold exploit.
Polish & Bugs:
- Added difficulty ratings to daily puzzles and weekly challenges.
- Fixed a bug in achievements so Payback should now work consistently for all players.
- Equipping a new skill over an old one with only one skill equipped will automatically bump the old one into the empty slot.
- You no longer take damage from the spikes if you're petrified.
- Fixed a bug not getting slo mo drama cam when approaching the spikes sometimes.
- Now using a skill will override drama cam zoom, so you can see your targets better.
- Fixed rare soft lock if you polymorphed the last spiked blaster in the final boss fight.
- Fixed issue with getting blocked at the bosses when swapping between save slots and continuing runs under certain conditions.
- Fixed a couple of boards that didn't have enough medium peg spots to support the Undead biome.
- Fixed some Japanese text overruns.
- Fixed bug where boards with snowballs would break the run if you had the Brilliance relic equipped. This bug involved an epic interaction between snowballs being melted by mana burn, and the ballista being unable to handle the resulting mass change in the snowballs. Long story short: roguelikes are wild, man.
- Fixed bug where a phantom snowball would rarely show up on non-snowball boards.
- Fixed bug where some normal run equipped relic properties would still be active during weekly runs when they shouldn't be.
- Fixed soft lock if you paused during peg tally and opened and closed menus and then waited a minute.
- Fixed trinket UI getting stuck on screen if you opened the map after a quest giver dialog delivered a trinket.
- Fixed bugs that could cause loading some saved boards to put some pegs on top of each other.
- Fixed bug where Cycloptopus boss could break if you had a VERY high attack stat and hit the little eyes too much.
