Hi friend!
Well, there went October. You all have to be tired of me starting every update like this, but seriously, what even is time? And how do I buy more of it?
Anyway, as we barrel towards our content complete deadline, we've been cramming in a ton of new content. New boards, new random encounters, new trinkets, new things to unlock... Oh! And a brand new boss fight! I don't want to spoil everything, but inspired by October, the spookiest of months, we decided we needed a heart-pounding final encounter...

As you can see, it is 100% anatomically accurate.
Of course, when you do beat that final boss, you need a reward. So now you'll get one of the Roundguard's powerful relics! Each relic changes the rules of the game in new and strange ways. Many make the game harder, but you might be able to use their effects to your advantage if you're clever. Before you start a new run, you can choose to activate one or more relics, and if you beat the game with them active, you'll master the relic and get a shiny gooooold version.

And in tomorrow's beta update, we'll be adding in another handful of stuff, including a new elite: The Goblin Poet. Because goblins are known for their eloquence.

He puts the beat in beat poetry.
In between all of the Roundguard work, Kurt and I went to the Roguelike Celebration in San Francisco. We met a ton of wonderful folks, geeked out over procedural generation, and drank roguelike-themed cocktails. It was the best. I even gave a mini design talk, if you're into those. (If you are, you should check out the rest of the talks too!)
And guess what, San Francisco? We'll be back again this weekend, showing off Roundguard at the Day of the Devs event! There are going to be sooooooo many amazing indie games and it's all free. If you're around, come say hi! For all the rest of you who don't live in San Francisco, well... you can always find us in the Discord. :)
<3
Andrea