Source: Steam Community (opens in a new tab)

New features and improvements
- The German translation of all dialogue (partially implemented in the last build) is now completed, thanks to ferdie a.k.a. black ufu sheep. This is a big improvement - the dialogue will now make a lot more sense to German speakers!
- [Saint Sophia] Greatly improved performance in the chupacabras' lair.
- [Saint Sophia] Added waypoints to the lair. It's much easier to navigate now.
- Shaders used to render Lux's hair are now more performant.
Fixed
- The Iggy hair styles sometimes didn't render correctly under certain conditions, so they've been removed from the game and replaced with the new Piratess hair style (pictured above). If you've already unlocked an Iggy style, the associated Piratess style will be automatically unlocked.
- Fixed a bug where upgrading a weapon could sometimes cause an index out of range error.
- Under certain lighting conditions, Lux's eyes looked like they were bulging (e.g. Saint Sophia) or glowing (e.g. Harts' safe house). Fixed this by reducing the specularity of the surface of her eyes (i.e. the reflected light from bright objects).
- Fixed a texture on Lux's jeans which was not being rendered when she was standing near a wall and the camera was rotated to a particular position.
- [Dogan Outpost] Fixed an issue rendering some objects with the diffuse shader when using GPU instancing.
- [Saint Sophia] Fixed a bug where Lux couldn't fire DNA mods after finding the fire rod.