Some of Lux's hair styles were being rendered so that it looked like she was wearing a headband. Fixed.
Fixed a rendering issue where (in certain lighting) you could see a faint line around Lux's neck. This is a UV seam in the mesh, and it was visible because mipmaps processing was enabled on those textures. This is now fixed so it's no longer visible.
[Oridian] Changed the way the battle in the cave system works. The level showing Tess wounded will now always be loaded, regardless of the outcome of the battle with the agents.
[New Shinjuku] Fixed a bug where Lux would fall through the map if she ran behind the ghost near the metro entrance.
[New Shinjuku] Fixed a bug where Lux would fall through the map if she ran near the wall next to the metro entrance.
[New Shinjuku] Fixed a bug which would load the metro level when Lux exorcised the ghost near the metro entrance.
[New Shinjuku] Fixed a bug which would make Lux leave Kajimi Private Hospice when she picked up the postcard near the front door.
Improvements
Added more memory management code to protect against out-of-memory crashes on lower-spec machines.
[Elysian Rendition] Made it a little easier to kill Dobrovski - that battle just went on for too long.