Added a new hairstyle for Lux (Birthday Girl in black).
Bug fixes
Guns which hadn't been acquired or unlocked could sometimes be equipped too early in the game (e.g. the rocket launcher). Fixed.
Ammo boxes would sometimes contain ammo for guns that hadn't been acquired or unlocked. Fixed.
When moving to a new area, ammo was only being refilled to the initial capacity (before skill point upgrades). This is now fixed; the upgrades are applied at each scene load.
The "C" key was not available for remapping. Fixed - you can use it now.
There was a bug in Mono (the underlying .NET framework powering the game) which could corrupt the save files for PCs configured with European localisation. This is because European localisation formats decimals with a comma (e.g. "on sale at 1,99" instead of "on sale at 1.99") and this could sometimes result in the game saving a floating point number (i.e. decimals) incorrectly. The bug in Mono has been fixed and the new Mono framework is now being used in the game.
[Rosa Park]The enemy agents were being spawned in a fixed location, but this part of the game is open space and the player can easily take Lux a long way from the spawn location. This could result in the game appearing to stall, as Lux could be too far away for the AI to find her. This won't happen any more as the enemies are now spawned close to Lux, regardless of where she is.
Improvements
I've unlocked Chapter Select right from the start of the game. I've included a warning on the screen, pointing out that the story won't make sense. I think this is an improvement - you should be able to do whatever you want with the game. It will also help if players get stuck due to save file corruption, although I think that issue has finally been fixed in this build (see the note above about the Mono framework bug).
Other Stuff
Jess: the blonde version of that hair style is already in the game, you mustn't have unlocked it yet. Just keep playing. :)