·Developer post·Original post (opens in a new tab)
Build 20191007 is live
Bug fixes
- Fixed a bug which was making it difficult to switch Upper+Lower outfits in the Lux menu (you'd have to click the arrow several times).
- Fixed a bug which could screw up combat in certain situations when grenades were used.
- [Saint Sophia] One of the medkits was scaled incorrectly - it was way too big. Fixed.
- [Saint Sophia] Fixed a bug where some of the HUD text was being scaled too large after meeting Sollix.
- [Saint Sophia] Fixed a bug where the HUD text was not being updated after defeating the chupacabras at their camp.
Improvements
- Increased the probability of Lux picking up grenades when looting dead enemies.
- [Dandy Valley] Reduced the number of enemies in the final battle in Dandy Valley. It just went on too long.
Performance tuning
- [Saint Sophia] Optimised frame rate by rebuilding lighting to reduce reflection probes and shadow rendering.
- [Mogwai] Reduced the number of enemies on-screen in the final battle in Mogwai to improve performance.
- [Dandy Valley] Changed the shader used by the enemies to a more performant variant.