Hi folks,
As We gear up for 1.0.
Here are some quality of life improvements we've been working on for you in the last couple of weeks.
Powers (a.k.a. spells)
- You can now reforge them at upgrade anvils during your run; two modifiers are currently available, depending on the spell.
- Bosses drop a greater mana star to fully replenish your spell charges.
- Frost Bolt power can now generate chunks of ice when charged up; You can use these to float on liquids or throw them at opponents,
Interface
- Text appears with an outline instead of shadows.
- Text scales better with higher resolutions.
- Reworked Inventory related menu interactions (both grid and weapon wheel), for the gamepad.
- Reworked reforging functions to be much clearer.
- Reworked the unlock menu to be much clearer.
- Loading menu updated.
- The mini map is no longer obscured when pausing the game.
- Gamepad users can now see what runes they've picked up from the grid menu.
Run Generation
- Level theme distribution updated to increase variation throughout the run. Additionally, a few level themes changed to appear once per run; instead of having a chance to appear once per area.
- Dark levels now spawn with slightly more light sources; e.g. poison dart traps are replaced with flaming darts; and there is a carry-able lantern at the entrance.
- You can no longer destroy the bottom-most tiles in most levels.
Other
- Numerous bug fixes and optimizations.
- And Much More...
We plan to release Aura of Worlds in August 2024 (the latter due to other releases and Steam events happening in June).