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Downtime update notice

In order to bring you a better game experience, we are scheduled for temporary downtime maintenance at 6:30 am on January 17, this maintenance will update the version of the game, the estimated maintenance time 60-90 minutes, sorry for inconvenience caused!
Update:
1.The system mail function test, the activity reward will be delivered to the player role through the system mail way
2.Chat system function test, players can chat in full sever, team and custom room; (please close the input method or use window mode before entering the game, if not, will cause flashing,)
3.Throwing and ranged weapons can damage targets in the water
4.Main UI interface, clothing and skin interface revision
5.Added Shuang Wei Crate, Feng Qiu Huang season award
6.Traditional Chinese version release
Dropping adjustment:
1.Added drop points for Wangbeibao and Xichang main buildings
2.Yurt drop point increases, drug drop increases
3.Fu Jia village, Xichang, Lin Yuan village each increase 1 advanced Inner Strength drop point
4.Improved drop quality in the south of Lin Yuan village
5.Increased drop point in Hongcun Siheyuan and restaurants and other buildings
6.Increased drop points in Wuyuan siheyuan
7.increased the horse refresh point nearby Longjiang shipyard and Dongwan secret dongfang area
8.Added weapon drop points in Wang liang
Skills adjustment:
一.Display Optimization
1.Adjusted the skill of the text, more easy to understand
2.Added a corresponding effect icon to the effect of the skill
3.Skill cooldown UI display adjustment, display effect is more obvious
二.Global adjustment
1.Cancels the gas consumption of all weapons before three times normal attack
2.Greatly increased the movement speed of characters in combat mode
3.Longer lock distance, decision optimization, it is easier to lock the closest or the role of the direction of the target
4.Adjust balance of skill cooldown, short cooldown for light weapons moves, long cooldown for heavy weapons (Spear, Greatsword)
5.Adjust the effect of the Burst and Sutra of Vajra. The Hyper Armor effect of the Sutra of Vajra can be pushed away by Burst
6.Increased anger acquisition speed after Sutra of Sunglow burst
7.Strengthened the defense effect of Sutra of Prajna and Sutra of Yang
8.Resolve a situation where rage is full but does not Burst
9.A ranged attack that hits a target reduces movement speed by 30% for 6 seconds
10.Increased the vertical damage range of blood moon, silver needle, one-inch cold awning, hui gong, Yan Guiqu, and the horizontal damage range of Yan Guiqu
三.Trick adjustment
1. Adjusted the attack Angle and height of all Tricks
Under the premise that the combat hand feeling is not affected, the attack range of the tricks is more consistent with the tricks, and the effects of the following tricks are more obvious:
Unarmed III · Leg Sweep-- No longer attacks targets at very high or very low relative positions
Unarmed V · Power Lift-- Can be adsorbed to a relatively low position of the target
Sword Art I · Crippling Strike-- Can attack relatively high position of the target
Sabre Art III · Nightfall-- Can attack relatively high position of the target
Greatsword Art V· Whole Proud-- Can attack relatively low position of the target
Spear Art III · Lifetaker-- Can attack relatively low position of the target
Spear Art IV · Headhunter-- Can attack relatively high position of the target
2.Adjusted the value of tenacity for all tricks
Weaken tenacity: the higher weaken tenacity, the easier it is to break the target and the longer it takes to stiffen
Strength tenacity: The higher strength tenacity, the more difficult the movement to be interrupted, and the shorter the duration of rigidity after the interruption
All normal attacks have weak tenacity, weaken tenacity according to the type of distinction between strength and weakness
The following is the average weaken and strength of each weapon trick:
Unarmed—weaken tenacity: weak strength tenacity: weak
Sword Art-- weaken tenacity: weak strength tenacity: weak
Cutlass Art-- weaken tenacity: weak strength tenacity: weak
Dual Rapiers Art-- weaken tenacity: weak strength tenacity: weak
Twinswords Art-- weaken tenacity: medium strength tenacity: medium
Sabre Art-- weaken tenacity: medium strength tenacity: medium
Longsword Art-- weaken tenacity: medium strength tenacity: medium
Spear Art-- weaken tenacity: strong strength tenacity: strong
Greatsword Art-- weaken tenacity: very strong strength tenacity: very strong
3. Trick effect adjustment
1).Unarmed
Unarmed normal attack --Displacement range increased, movement increased
Unarmed II · Knee Strike-- Increase displacement distance, increase block effect
Unarmed IV · Slam Attack—Increase the damage
Unarmed V · Power Lift-- Increases the length of adsorption distance and height
Unarmed VI · Thunder Rush-- Increase the damage
2). Sword
Sword Art I · Crippling Strike-- Displacement range increased, and when hit you gain a level of movement
Sword Art II · Willbreaker Strike-- Increase displacement distance
Sword Art III · Spirit Strike-- Increases the vertigo effect and gives you a layer of inner breath when hit
Sword Art IV · Raging Strike-- Cooling time decreases and internal force consumption increases
Sword Art V · Imperial Strike-- Increases strength tenacity and gives you a layer of inner breath when hit
Sword Art VI · Merciful Strike-- When a skill is fully hit, it can earn up to two levels of internal bonus
Movement: Each tier increases movement speed by 15% for 10 seconds and can stack up to three tiers
Inner breath: Regenerates 15% of internal force per tier for 8 seconds, up to 3 tiers
3). Cutlass
Cutlass Art I · Whirlwind-- Increases the block effect and adds cowardice to the target when hit
Cutlass Art III · Shock-- Increases the block effect and increases tenacity
Cutlass Art IV · Reversal-- gain blood rage after you hit one target
Cutlass Art V · Wrath-- Displacement range increased, appends cowardly effect to target on hit
Cutlass Art VI · Roar-- Cooling time decreases, internal force consumption decreases
Cowardice: Rage gain reduced by 80%
Blood rage: Rage gain increased by 80%
4). Dual Rapiers
Dual Rapiers Art I · Swift Wind-- Action reset, moves to increase block effect
Dual Rapiers Art II · Shadow Stab-- Action reset, after hitting the target to add a layer of deceleration
Dual Rapiers Art III · Sky Piercer-- When this skill is fully hit, it can add up to two additional layers of bleed to the target
Dual Rapiers Art IV · Oathbreaker-- Displacement distance increased, hit the target to add a layer of deceleration
Dual Rapiers Art V · Meteor Blow-- When this skill is fully hit, it adds a layer of bleed and a layer of deceleration to the target
Dual Rapiers Art VI · Lightning Strike-- Action reset, when this skill is fully hit, it adds up to five additional layers of beed to the target
Deceleration: Each layer slows down by 20%, which can be superimposed by 3 layers for 6 seconds
Bleed: Loses 1 health every 2 seconds. Stacks 10 layers for 10 seconds
5). Twinswords
Twinswords Art I · Stone Breaker-- Lunge, additional slowing effect, 30% slowing, lasts 6 seconds
Twinswords Art II · Sky Shatterer-- When this skill is fully hit, it can add up to two additional layers of cold poison to the target
Twinswords Art III · Berserker Slash-- Action reset, when hit, adds a layer of cold poison to the target
Twinswords Art IV · Thunder Blade-- Increases knockback and deceleration effects by 50% for 5 seconds
Twinswords Art V · Corroding Cut-- Cooling time reduction
Twinswords Art VI · Samsara Slash-- When this skill is fully hit, it adds up to three additional layers of cold poison to the target
Cold poison: Increases internal force cost by 5% per layer. Lasts 6 seconds. Can stack up to 5 layers
6) Longsword
Longsword Art III · Shattering Art—weaken and strength tenacity increase, the last hit can restore a lot of HP
Longsword Art IV · Rupturing Art-- When hit, it can restore a small amount of HP
Longsword Art V · Wandering Art-- Damage increased, increasing block effect
Longsword Art VI · Hollow Art-- Swordkee
7) Sabre
Sabre Art III · Nightfall-- Increase adsorption effect
Sabre Art V · Thunderbolt—Increase knockback effect
Sabre Art VI · Tempest-- Circular tricks, consecutive hits can make their own attack upgrade, a maximum of 10 layers
8) Spear
Spear Art II · Tigertamer-- Upon full hit, this skill can add up to three additional layers of sunder armor to the target
Spear Art III · Lifetaker—Add block and adsorption effect, increase attack height and range
Spear Art IV · Headhunter—Action reset, the skill with the effect of the fall
Spear Art VI · Dragonslayer-- Increases the block effect. Upon a full hit, you can add up to two additional layers of sunder armor to the target
Sunder armor: Each armor breaker reduces armor damage reduction by 20% for 15 seconds, up to 10 layers
9) Greatsword
Greatsword Art I · Warlord—improve weaken and strength tenacity
Greatsword Art III · Peacemaker-- Knockdown is now knockback. When the skill is fully hit, you can add up to two additional layers of Demoralizing to the target
Greatsword Art IV · Emperor—Action reset, block, skill hit completely, can be added to the target four layers of Demoralizing
Greatsword Art V · Whole Proud-- Added action, swordkee attack, large range block and knockback, higher damage
Greatsword Art VI · Frontier Fortress--Added action, continuous dash, break block, extremely high damage
Demoralizing: Each level of Demoralizing reduces damage by 15% for 10 seconds and can stack up to 5 levels
OB function and display optimization
一.Custom game feature optimization
1.Room setting function, the owner can change the basic Settings of the room in the room
2.Room list interface, players can directly enter the room by double-clicking the mouse
3.Room waiting interface, the owner of a new switch button: allow/prohibit players in the room to move freely
4.Room list interface sorting function optimization
5.The owner asks the player out of the room, it will take 3 minutes for the player to try to enter the room again
一.OB feature optimization
1.Added OB function in Swordsmen Dispute mode
2.Improved the function of viewing the list of dropped items from OB view
3.View perspective optimized. You can turn on/off perspective using F9, and you can no longer view character costumes
4.View shows/hides UI functionality:
1)Num.5: Show/hide the team information panel in the upper left corner
2)Num.6: Show/hide team info list at top right
3)Num.7: Show/hide the character header information
4)Num.8: Show/hide the information panel below the character
5)Num.9: Show/hide RuneScape anecdote in the lower left corner
6)F10: Force hide/show all UI
5.UI adjustment in the information panel below the role
1)Viewers can press the number keys 1, 2, 3 to switch weapons to view skills, 5 seconds after the automatic cut back to the player's current using weapons
2)The item bar of OB corresponds to the shortcut bar of player 4, 5 and 6
3)Display the grinder stone effect.
6.Added icon prompts for viewing a player, and for viewing the player's own map location
7.Removed collision from view Angle. OB can now penetrate buildings
8.When a player is defeated, the observer can press the backspace key to switch to the perspective of the vanquisher
9.View of OB support to display the Sutra under the top of the players information bar
10.When the armor durability value is lower than a certain proportion, the armor will show red
Fixed
1.Fixed a problem that abnormal steering speed of horses
2.Fixed an issue that mouse blink problem when the mouse cursor was placed over a player ID in the player list under OB Model
3.Fixed an issue where the UI of the selected box in the OB view player list was not uniform when the resolution was not 1080P
4.Fixed an issue where the client was closed during the waiting time after entering the game in OB mode and the game failed to be reconnected before the waiting time ended
5.Fixed an issue that the Angle of view may get stuck, air-drop not display and character can be loaded after OB disconnect and reconnect
6.Fixed an issue where the capture score display on the settlement screen of Swordsmen Dispute mode was incorrect
7.Fixed an issue that would not return to the hall without selecting the interface option after reconnecting
8.Fix the problem that "reconnect failed, returning to hall" appears after a short while without clicking return hall on settlement interface under the OB mode