Hi All,
Thank you very much for using Pixel Game Maker MV.
Version 0.9.7 has just been released. Please check the Steam properties Beta tab to access previous versions.
Additionally, the Player Performance Preview build has also received updates, which are included in the following releases notes.
As was previously announced, with the release of the 0.9.7 update, development of the 32-bit release has ceased. Please switch over to the 64-bit or Performance Preview. The older 32-bit releases will remain available via the Steam beta menu.
■Updates
Additions
- Added a setting to retain Parent/Child settings after using the "Change Object" Runtime Action
- Added a setting for freeze frames/slowdown on a successful attack to the "Recevied Damage" Object tab
- Added a setting to enable or disable distance settings when using the "Move Towards the Display Direction" Runtime Action
- Added a setting to define movement distance to the "Set Move Direction and Move" Runtime Action
- Added additional Object controls when moving through a Portal
- Enabled the right-click menu to Object sub menu lists, such as used by Bullet Shot Settings or Received Damage
- Enhanced function of the "Check Motion" part of Action Nodes.
- Added ability to stop processing on menu items hidden using the "Hide Menu Screen" Runtime Action
Bug Fixes (Default & Preview)
- Revised some Link Condition Object collision checks using "All Objects" or "Object Other than Self" to hanlde processing with OR condition instead of AND condition
- Fixed a bug that was preventing the "Critical Received" Switch from functioning as intended
- Fixed a bug that would prevent Objects from moving correctly if they had differing values for top-bottom & left-right movement speed
- Fixed a bug that could prevent Portal movement when Portals are overlapping
- Fixed a bug that could cause Scene Objects to interact with the wrong Tiles after Loading
- Fixed a bug that was preventing the "Flip on Y-axis" function from working as intended
- Fixed a bug affecting Springs attached to an Object
- Fixed a bug that caused "Push/Pull Object" to give inaccurate results
- Fixed a bug that caused constant collisions when one Object would stand on another Object
- Fixed a memory leak when starting and stopping music playback
- Fixed a bug that was allowing button presses to be accepted during screen Transitions
- Fixed a bug with Bullet Objects when that Object's display direction is changed by a Parent Object
- Fixed a bug that could cause incorrect camera movement when moving between Layers
- Fixed a bug that could cause Objects to be placed in the wrong location when previewing Objects that are limited to the Camera display area
- Fixed a bug that would cause an Object to lose invincibility if it was forced to move via a Runtime Action during the invincibility period
- Fixed a bug that could cause an Object to get temporarily stuck to a the bottom of a slope
- Fixed a bug that prevented Objects using the "Template Move" setting from being able to climb Slopes in some instances
- Fixed a bug that caused incorrect key input detection immediately after using a Portal when using a keyboard
- Fixed a bug that resulted in slightly incorrect in Slope detection
- Fixed a bug that caused Links to cease functioning if a Portal was used in the middle of a Common Action
- Fixed a bug that caused Parent-Child relationships to be lost after moving between Layers
- Fixed a bug that could cause "Auto-adjust Diagonal Move Speed" to cease functioning in same cases
- Fixed a bug that could prevent Courses from working when used in a menu scene
- Fixed a bug that could cause particle effects from working as intended inside menu scenes
- Fixed a bug that could prevent changing of the Camera display area
- Fixed a bug that prevented the disabling of a Camera using the "Area Accessible By Camera" Scene setting
- Fixed a bug that could cause Objects to become duplicated upon a Scene change
- Fixed a bug that would cause a crash when a physics Object was created inside a menu Scene
- Fixed a bug that would an Object from ever respawning after loading a Save that was performed while that Object was destroyed
- Fixed a bug where circle-type Courses would move in a different order from that configured in the Editor
- Fixed a bug where Switches and Variables couldn't be changed on the Start Point for a Course
- Fixed a bug that could prevent the Object "Invicibility" Switch from functioning
- Fixed a bug that would result in overly large speeds if the game speed is changed while using the "Push/Pull Object" Runtime Action
- Fixed a bug that could cause Gimmick Tiles to trigger even though the Tile is not touched
Preview Only Fixes
- Fixed a bug that could cause a crash when using the "Execute Object Action" Runtime Action
- Fixed a bug that could prevent animations made with SpriteStudio from being displayed when certain Camera settings are used
- Fixed a bug that could cause a crash in certain situations when a Gimmick Tile is triggered
- Fixed a bug that could cause a crash when no Object is assigned to a Connection Point
- Fixed a bug that would cause a Child Object from being displayed if a Connection Point was not properly assigned
- Fixed a bug that would cause Gimmick Tiles to be triggered from other Layers in some cases
- Fixed a bug that resulted in the incorrect display of an Object when partially overlapped
Standard Release Fixes
- Fixed an issue when using the "Bound" setting for the "Template Movement" Runtime Action
Changes/Adjustments (Default & Preview)
- Stabilized Axis rotating in the clockwise direction
- Improved handling of Ropes
- Improved wall collision detection to reduced instances of clipping between Objects
- Improved handling of GIF data to ensure proper display
- Fixed Objects getting stuck in air when no animation was assigned to the Jump action
- Adjust damage spread values for attacks to only use integers
- However, critical hits and other specialized damage Runtime Actions can still be configured to use decimals
- Object movement direction is now taken into account when determining if a Portal transition should occur again
Changes/Adjustments (Default Only)
- Adjusted pushback handling when Objects have overlapping wall detection areas
Editor Fixes
- Fixed a bug that would cause the Tile tool to have unintended behavior after changing a Project's tile size setting
- Fixed an assortment of small bugs
- Fixed a bug that could cause a crash when moving an Object into the foreground
- Fixed a bug that could cause Scenes from being placeable in the Transitions tool
- Fixed a bug that would cause a Layer deleted from a particle animation to remain in effect
- Fixed particle animations so that a negative value for the lifetime and amount settings could not be input
- Fixed an issue with particle animations when using the Loop or Simultaneous Generation settings
- Fixed a bug that could cause a crash when creating a Scene without an assigned Tileset
- Fixed a bug that could result in changes made to sound left/right balance to not be properly sent to the Player
- Fixed a bug that could prevent new Variables or Switches from being added within the "Change Switch/Variable" Runtime Action
- Fixed a bug that could cause the Origin Point display in the Animation tool to have the incorrect visual display after zooming
- Fixed a bug that could cause the "Apply Same Settings for B->A" Portal setting from functioning as desired
- Fixed a bug that could cause a crash after making changes to a Course "Set Point" setting
- Fixed a bug that could cause Course point order issues after deleting or adding a point to the Course
- Fixed a bug that could cause issues after opening and closing the Scene Effects dialog within the Scene Settings dialog
- Fixed a bug that could prevent image saving after switching the image used for the Project (Game Data dialog), if the image format used was GIF
- Fixed a bug where can Object could refer to an incorrect Switch in certain cases
- Fixed a bug sometimes causing a crash when zooming the animation preview UI element
- Fixed an issue that could cause multiple items to be created when adding a folder to a list view
- Fixed a bug that could cause data loss when moving an item from upper level folder to a lower level folder in some cases
- Fixed a bug that prevent the origin point for a particle animation to not be updated when the animation is currently being previewed
- Fixed a bug that would cause a crash when making adjustments for a Rope while the physics simulation is enabled
- Fixed a bug that cause unexpected differences in physics simulation results based on whether or not an Object has an assigned animation
- Fixed a bug that could cause a crash when adjusting Scenes using the Screen Flow function
Editor Fixes (Performance Preview)
- Fixed a bug that would cause a crash when adding a Scene Effect when a Scene has a lot of Layers
"How to switch to Branches"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select the Beta tab and select the target version and close Properties.
"How to switch to Default"
Please execute the following process to revert from other versions to the current release.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.
https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/