
This patch is a bit of a mixed bag with both new content and bug fixes. Personality traits are still being worked into the game, as you'll see below, and I am curious to hear how you like it. The main addition by far, is that some reporters will have an easier time leveling up (increasing their skill), something that was impossible to do before.
There is still a lot to be done on the personality trait side, but it's not the only priority in this build. The first ambient audio has been added to the game as well.
Changes in this patch
- Added: Whomever wrote the top story of an award-winning issue gets a happiness boost (diminishing return) and a special quote of the day, when an award is won.
- Added: Different circumstances cause minor personality trait effects on Happiness and in some cases daily quotes.
- Added: Personality trait based special events added for 12 of the 36 traits, primarily allowing reporters to level up or boosts newspaper cred
- Added: Negative personality trait based events added for 2 of the traits so far. Special circumstances may cause affected reporters to quit
- Sound: 5 ambient traffic audio tracks added on the map (shuffled each day)
- Sound: Ambient background noise loop on the Office screen
- Balance: For publishing a Themed issue, instead of half your reporters writing articles of the same genre, you now need 2 + your current game chapter (so, from 3-7 depending on your game progress)
- Fixed bug where Conservative quests goals were labeled as Liberal
- Fixed a bug where Ad Inch quest goal counter failed to reset after completion
- Fixed crash when hitting Esc on the Editor's Desk screen
- Fixed crash when firing a Reporter who was in the middle of writing a story
