
1.12.1 introduces bug fixes and balances changes based on community feedback!
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General
- Reduced the time it takes players to transition from "Match Starting" to the Orbit screen
- Improved the descriptions of many Hero Ship part names to help differentiate them from one another when editing your loadout
- Improved localization for French, German, Latin American Spanish, and Polish throughout
- Improved "In-Range" and "Ready" animations for Razer CHROMA compatible peripherals
- Updated grammar in the Tutorial
- Updated a number of market item descriptions
Gameplay
- Adrenaline Shot now triggers when healing/being healed while below 30% health
- Introduced a one second global cooldown between switching to primary then secondary weapons and back. Switching weapons happens instantly, this cooldown prevents switching back instantly
- Greatly increased the forward thrust on Evasive Maneuver V when compared to Evasive Maneuver IV
- Fixed an issue that was allowing two AI of the same name to spawn in Conquest mode
- Surge Drones should no longer target a full-energy ship when there is a ship with missing energy in range
- Tractor Beam Pods should now trigger consistently when an enemy is in range or leaves and comes back within range
- Edited the AI's Tier-II Corvette loadout to no longer include Plasma Turrets IV
- Machias primary weapon Dual Heavy Autocannons III now does 105 damage per projectile, up from 85
- Updated Light Flechette line of modules to appropriately display as "in-range" when 4,000m away from your target
- Resolved an issue that was causing the Command Ship to get stuck on Elysium
- Tesla Pods now consider shielded enemies valid targets
- Akula Vektor (Heavy) Tactical Cruiser's healing beam weapon no longer stops enemy ship regeneration
Progression
- Resolved a scoring error that prevented the XP Bonus for having a 'Fully Researched' ship to be applied for all scoring events
Performance
- Improved stability when in the Orbit screen
- Fixed an issue that was preventing legacy players from logging in *Please ensure you are using the latest launcher*
- Resolved a crash that would occur when exiting the Hangar
- Resolved a crash that would occur when transitioning to the End of Match screen
Art
- Updated multiple module VFX and audio including new visuals for Mines and Bomb Catapult
- Fixed the Phoenix hero ship's Stern vanity from clipping into thrusters/stabilizers
- Improved the Leviathan hero ship's Bridge to properly accept Coatings
- Improved the scaffolding on Rings of Saturn to prevent Corvettes from getting stuck
- Light sources have been added to Rings of Saturn for various map decoration lighting
- Improved the "Lagos - Argon Construction" logo on Kappa Base to appear at all view distances
- Improved rock textures on Red Sands to appear consistent at all view distances
- Added animations to the Beam Amplifier V and Stasis Beam V modules
- Improved clashing geometry in Ixion
- Improved Figher and Assault Ship animations to prevent "hitching" at certain view distances
- Updated the contrails VFX of missiles to appropriately follow missile trajectory
- Improved lighting on Elysium to no longer display artifacting
- Updated portions of Amirani map geometry to remain fully visible when playing at a low level of detail
- Fixed an issue that was causing torpedoes and missiles to sometimes remain stuck on enemy ships after making contact
- Updated camera shake on the Flechette Missiles and Plasma Broadsides modules to reflect the active duration and number of projectiles actually fired