Hi everyone! Please kindly be informed that, game update version 0.89.9 has just been released.
The main focus of this update is to implement all the remaining functions of the entrance hall and other game improvements.
Please find below patch notes:
New Features:
1. "Holy Altar" function to revive dead heroes has been implemented. Player will need to give an offering at the altar to revive all the dead heroes. Offering includes all gems in the inventory (even equipped ones), all supplies (torch, potion, food, coins)
2. "Magic Nullify Chest" function to disenchant equipment has been implemented. Player can choose an equipment of current hero to disenchant it. All stats added to that equipment by gem sacrifice will be reset and available enchantment unit will be freed
3. Player can now turn damage text display on/off by pressing 'N'
Changes to Existing Content:
1. Rogue will now receive proficiency EXP when disarming traps with her disorientation potion
2. Using "Death" / "Hanged Man" card to revive dead heroes will also cost all supplies (torch, potion, food, coins)
3. Rune points allocation reset button has been removed from the UI. Player can reset rune points allocation by accessing the new 'Diary' function at the entrance hall
4. Using mouse wheel scroll to switch between heroes has been changed to 'Shift + Mouse wheel scroll'. This is to avoid unintended switching of hero when activating super attack
5. Stamina will now replenish quickly at the entrance hall
6. Soul will longer set at 9/10 when returning to the entrance hall after tutorial completion
Bug Fix:
1. A bug that causes middle chamber gates of dungeon level 6 not functioning properly has been fixed
2. A bug that causes dead hero's HP UI display to flash constantly at the entrance hall has been fixed
Since all additional functions has been implemented, the focus of game development in the coming days will be the release of new dungeon level.
The current development direction is to make each upcoming stage to feel unique. There will be fun and diverse mechanisms that requires player to adjust and practice to overcome.
That's all for now. Thank you so much for your attention. I look forward to your input and suggestions.
