Hi everyone! Just want to provide a quick update below, regarding the current game development progress.
#1. Implementation of "Hunger System":
-The team of heroes will get hungry over time
-Indicated by the empty stomach in the lower left corner
-When hunger reaches 100%, random debuff will be applied to heroes occasionally
-Hunger can be replenished by camping, as shown in the below screenshot. Camping can also provide healing to heroes

#2. Implementation of "Torch Light System":
-The torch will gradually die out over time
-Visible area around heroes will shrink gradually
-Using torch can increase the visible area again
-Indicated by the top "Torch and Bar" user interface
Torch dying out:

Torch Re-lit:

#3: Implementation of "Tarot Card System" and "Soul Energy System":
-Players will gather lost tarot cards during their adventure
-Each tarot card has their unique special effects
-Only one tarot card can be activated at a time
-Activating tarot card requires "soul" collected from defeated monsters (indicated by the bottom blue bar)
-Major Arcana cards have significant game changing effects
No Tarot Card Activated:

Choose Tarot Card To Be Activated:

Tarot Card "Heirophant" Activated, 2 worshippers following and fighting for the player (also showing the "falling rock" trap being activated):

Implemented the "Wandering Trader":
-Player will encounter a mysterious "Wandering Trader" during their adventure in the dungeon
-He will sell supplies for coins
Also showing the "Wall Mounted Fire Trap" in action below:


That's it for now, please stay tuned for further updates!
Wish you all have a nice weekend!