Hi everyone, please kindly be informed that, game update version 0.98.5 has just been released.
The major focus of this update is to implement the new passive damage triggered effect for heroes. Upon receiving damage the first time in a dungeon level, each hero will have his/her passive effect triggered which will benefit the player greatly.
Game balancing has also been completed with adjustments to the damage output calculations for each hero.
Please find below patch notes for more details:
New Content / Changes:
1. New damage triggered passive effect added for each hero:
Jarvis (Warrior):
"DIVINE PROTECTION"
PASSIVE: UPON RECEIVING DAMAGE, A DIVINE SHIELD WILL EMERGE TO PROTECT JARVIS FROM ANY DAMAGE FOR 5 SECONDS. (CAN ONLY TRIGGER ONCE PER DUNGEON LEVEL)


Boris (Axe Dancer):
"BATTLE SHOUT"
PASSIVE: UPON RECEIVING DAMAGE, BORIS WILL RELEASE A BELLOW OF RAGE, INDUCING FEAR TO NEARBY NON-BOSS MONSTERS FOR 5 SECONDS . (CAN ONLY TRIGGER ONCE PER DUNGEON LEVEL)


Grace (Ranger):
"HEIGHTENED SENSE"
PASSIVE: UPON RECEIVING DAMAGE, MONSTER'S LOCATION WILL BE REVEALED FOR 5 SECONDS. (CAN ONLY TRIGGER ONCE PER DUNGEON LEVEL)


Mercer (Pyromancer):
"MOLTEN SHIELD"
PASSIVE: UPON RECEIVING DAMAGE, MONSTERS NEAR MERCER WILL RECEIVE DAMAGE EVERY 0.2 SECONDS FOR 5 SECONDS. (CAN ONLY TRIGGER ONCE PER DUNGEON LEVEL)


Kate (Rogue):
"HIDDEN STRIKE"
PASSIVE: UPON RECEIVING DAMAGE, KATE WILL EXECUTE THE CLOSEST NON-BOSS ENEMY AND WILL STAY INVISIBLE FOR 5 SECONDS. (CAN ONLY TRIGGER ONCE PER DUNGEON LEVEL)


Natalie (Necromancer):
"CURSING TONGUE"
PASSIVE: UPON RECEIVING DAMAGE, MONSTERS NEAR NATALIE WILL BE CURSED FOR 10 SECONDS (ARMOR REDUCED TO 0, MOVEMENT SPEED REDUCED BY 50%). (CAN ONLY TRIGGER ONCE PER DUNGEON LEVEL)


2. Game Balancing:
(i). Damage output of (Necromancer) Natalie's summoned ghosts has been significantly reduced
(ii). Damage output of all other classes has been increased and will now scale with hero's proficiency level
(iii). "Flamedancer" damage has been reduced significantly
(iv). Tarot card "Devil" has been revised with new effect:
"TRICKSTER! (ALL NON-BOSS MONSTERS WILL DROP SKULL BUT WITH HP REDUCED BY 66.6%)"
Other changes:
1. "The Lost Temple of Zahir - Level 1": Major boss Gatekeeper Titanotem has aggro range increased and his energy blast will now destroy certain obstacles
Bug Fix:
1. A bug that causes Natalie to be able to summon more ghosts than intended has been fixed
2. A bug that sometimes causes hero unable to dash has been fixed
3. A bug that causes BGM not stopping properly has been fixed
4. Dungeon exit for "The Underworld" is now functioning properly as intended
5. A bug that causes weakened enemies to regain max hp has been fixed
6. A bug that causes artifacts being out of reach for "The Underworld" major boss fight, has been fixed
7. A bug that causes teleportation not functioning properly for "The Underworld" has been fixed
That's all for now, I hope you will enjoy the above updates, please stay tuned for more new contents!
Thank you for your attention!
