Hi everyone! I am happy to inform you that, game update version 0.50 has just been released.
The equipment system is also in-place. However, gem sacrifice function will be added later with the release of version 0.51.
Please kindly find the below patch notes for your attention:
1. Equipment System Implemented:
-Each hero will have a maximum of 3 equipment (ring, armor and weapon)
-Monster will randomly drop equipment with randomized stats
-Player does not need to pick-up dropped equipment physically
-Dropped equipment (if it is an upgrade) will immediately be equipped by the corresponding hero
-The hero that gets an upgrade equipment will say something to acknowledge the loot is received
-Monsters from higher level dungeon will drop loot with better quality
-Both "Ring" and "Armor" will provide "Armor", a newly defined value that improves "Damage Avoidance %" (details below)
-"Weapon" will provide "Damage", a newly defined value that works like "True Damage". This damage is added separately to the final damage being dealt to monster
2. "Armor" Replaced By "Shield":
-Previous team stat "Armor" is now replaced by "Shield"
-The function of "Shield" is the same as "Armor" before
-"Shield" works as extra hit points and will be replenished entering the next dungeon level
3. "Dodge Chance" Replaced By "Damage Avoidance":
-"Dodge" effect has been merged with the new "Armor" stat
-"Damage Avoidance" is the combined calculation of damage mitigation
-Hero will still display a "Dodge" word upon avoiding an attack
Bug Fix:
-Fixed a bug where ghost orb will not dissipate when returned to hero
-Hero's speaking volume is now audible all the time
Thank you very much for your attention!
Please provide your review, feedback and suggestions to make this a better game!