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On The Horizon: Equipment System and Tool-tip feature!

Hi everyone, just want to provide you a brief heads up on the current development direction of this game.

Equipment System:

Based on player's feedback, equipment system is currently being implemented and tested (as shown above). This equipment system will have 3 goals:

1. Automated upgrade without hassle:
-Monster's loot drop will instantly equipped as long as it is an upgrade
-No pick up of loot / running around is required
-No time wasted to compare stats, since upgrade does not involve complex calculation

2. Base stats
-Armor will only be ranked by its armor value, high armor value will allow hero to block attack more often, avoiding damage
-Weapon will only be ranked by its true damage value, weapon damage is added to final damage dealt separately
-Accessory will only be ranked by its armor value
-5 ranks: Common (white); Magic (blue); Rare (yellow); Epic (purple) and Legendary (Orange)

3. Gem sacrifices:
-Each equipment slot has a gem sacrifice button next to it (as shown above)
-After clicking on the button, choose an unequipped gem to sacrifice
-Gem will grant the associated equipment certain stat boosts depending on gem type and quality
-Stat boosts will automatically transfer to an upgraded equipment

There will be a total of over 600 equipment to collect and upgrade with! Mixing with the gem sacrifices system, you will have near unlimited possibility to develop your unique armory!

Tool-tip Feature:

-Placing cursor on different parts of UI will show info
-Helps new player to get familiar with the game mechanics

More story development, dungeon levels and powerful boss incoming! Stay tuned!

Thank you for your attention! And please continue to provide any feedback and suggestion!