Hey everyone! Some cool little changes this time, including very requested ones. Be advised that all station markets were reset and so was the player trader codex records.
- Galaxy Map now shows when you have items stored on each sector.
- Sectors were optimized to only generate certain data when they are visited/explored, drastically reducing file size and saving time. Old save games will not have it's entire data altered, however when new sectors are generated they will benefit from this change.
- Stations minimum market level raised to 4 from 3 and now they will sell items down to 35 levels lower, instead of 30.
- Station markets will no longer update item prices immediately after a purchase or sale, it will be made once every 30 minutes.
- Traders and White Collars (background perks) now see market prices as different colors according to base price: Green when good deals, yellow when neutral and red when bad prices.
- Increased starting galaxy size.
- When exiting a jump gate, now your ship will be further away from the portal to avoid going back in, the distance varies according to ship size.
- Changed experience perk "Technology" to give bonus Tech Level instead of a normal point.
- Fixed (again) tractor beam. Slow mode now really acts as a counter to target's impulse drive.
- Damage numbers from fast firing weapons will be added together just like continuous beams.
- Spotlight status is now persistent.
- Hired mercenaries will no longer become your enemy if you damage them, but they also won't give any reward if you kill them.
