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NEW HEROES, TEAM SIZE AND RE-BALANCING!!

Hi all, we finally found the courage to sort out Team Size. It was a common complaint that the size of the army in battles is not consistent and not communicated clearly. You were 100% right - it was just a lot of changes and it took us a while.

  • New heroes are available in Open World campaigns. We also introduced an experimental single-hero build (without an army).
  • Team Size is consistent through campaign and Open World battles. Team Size is displayed in every shop. Base Team Size can be also set from Experimental options.
  • Auto-balancing units' attributes for AI - till now, units were manually balanced so their upgrades match game progress. However, with 200+ active units it became troublesome and, therefore, we implemented an automated way to price those attributes.
  • Invisible units would block the movement if your ally passed through them. This is another change in mechanics to accommodate incoming Ratmen faction which will be based on stealth.
  • Repair skill can also target dead Constructs. This is to better integrate Dwarves and their Constructs.
  • New end level in Undead campaign more aligned to story in which Undead were originally controlled by Demons before Krill 'liberated' them.

Take care,
Les & AOF Team