
The idea was born out of the fascination with the Ghost band. We've been attracted to the atmosphere of performers like King Diamond and Danzig for a long time, and we wanted to let these inspirations sprout, but Ghost turned out to be the catalyst. We decided to present our vision of cartoon horror.
Story

Ghost invented a satanic priest. We turned his character 180 degrees and a Christian priest was born. We can say that we have turned the turned cross. It seemed natural to us that the priest must be an exorcist. After all, possessions are probably the hottest of the Church myths. We still had to put the character in a problematic situation. We decided to take the story of the Chernobyl disaster. To provide the priest with work, we built a reactor in Hell so that contaminated air could cause possessions. As I think about it now, the plot may be associated with the Doom series.
Dialogues

I did not follow anything specific. I probably soaked with vulgarity and specific pathological humor in elementary school and watching the Polish series The World According to the Kiepski Family. Some things you don't outgrow. I cannot say how the Polish version collides with the localization. We are ready for corrections.
Graphics

We like cartoons and comics. Emphasis, again, on the old Cartoon Network. Maybe Scooby-Doo and the Adams Family aren't as close to our hearts as Cow and Chicken but they brilliantly captured the aesthetics we wanted to hook up to some extent in Infernal. Everything is blue, because it is the color that adorns the kits of Barcelona, Leicester and Piast Gliwice players. The fact that the characters wear masks has its roots in the peculiar tradition of Żywiec, which I wrote about here:
https://store.steampowered.com/newshub/app/832140/old_view/1607143370762548104
Gameplay
https://store.steampowered.com/app/325090/Deep_Dungeons_of_Doom/
Another post where I have to mention this title. The core gameplay of Infernal Radiation is inspired by the Deep Dungeons of Doom gameplay. We enriched it with solutions that we saw in other games, but I will cite them in the relevant entries. See you there.
