Admittedly we’ve been a little slack in keeping everyone up-to-date with SRC since our last Championship in July, rest assured we’re still here and have been mostly active in our Discord providing support and watching some of the insane times being posted to the leaderboards. Since April 2020 we've been rolling out small patches to address issues we or the community have found. Most of these fixes were so small we didn't find it necessary to mention them in their own post. Below is a short list of some of these fixes.
Bugfixes
- Fixed: an exploit where you could restart the race at a position other than the Startline,
- Fixed: an input bug which forced you into a slide after resetting,
- Fixed: an the mouse cursor escaping the game when played in windowed mode,
- Fixed: "Seeker" obstacle move speed being frame dependent,
- Fixed: the connection lost menu softlock,
- Fixed: magnetic tracksections sometimes letting go of the player on sharp turns,
Unfortunately there are some rather infamous bugs which we’ve been unable to fix, while I wont say we’ve thrown in the towel for fixing these, I don’t believe we’re currently able to fix them without a major refactor to SRC’s code, which is unlikely to happen.
Known Bugs
- The countdown timer gets stuck at -1 or 4 seconds (Rare),
- Recorded Ghosts sometimes don’t match the reported times,
- When entering or exiting tunnels and portals at extremely high speed the player might be forcefully reset to a checkpoint (Rare),
Lastly I think an apology from us is long overdue, in May 2020 we mentioned the 1.1 Update content that was in the works at the time. The key word here is “was”. Since the release of SRC we had every intention to continue creating new content, what this content would be was in constant flux within the team. As a result we either dropped development of this content due to it being unstable, too difficult to achieve or just not fun. For those interested we didn’t want to just keep making tracks as this takes quite a lot of time, time we have been very short on since late 2019. What we attempted to do was solve this issue by building systems or modes that would provide meaningful long term content without being bottlenecked by our own development speed. Some of the things we worked on were;
- Trackbuilder tools for editing existing tracks or making new ones, (found to be too difficult to achieve as SRC was not original built with this in mind and would have required more than half of the games mechanics be refactored or redesigned)
- An infinite track which would randomly select pre-designed sections of track and could be easily extended by building new sections rather than entire tracks, (was prototyped and found to not fit SRC’s fundamental design philosophy, just not as fun as it sounds)
- An alternate mode for Sprint tracks where several ‘time boxes’ would pause the race timer for short durations, (was extremely unstable and also didn’t solve our issue with content generation as we don’t consider recycling to be meaningful content)
We considered bringing back the Championship creator that was removed from the game during Early Access. However, this feature required constant upkeep and never saw much use, later being removed for that reason.
Thus rather than string you all along with promises of content, we would rather be upfront and put SRC into ‘Maintenance mode’. Meaning the game will continue to receive bugfixes and quality of life improvements where possible, but will not receive any new content.
We’re active over on our Discord and try our best to respond to any and all bugs and questions. If you run into any issues with SRC please let us know here: https://discordapp.com/invite/d6MaRCb