
We're Celebrating One Year of SRC on Steam!
We're bringing alot of changes in this update to address some of the long running issues and bugs in SRC, while also introducing a slick new Championship UI and alternate modes for Circuit and Eliminator tracks! Alongside some quality of life additions and network lobby changes.
First of all the Championship UI, this is the first stage of improving the confusing interface that was Championship selection. We've streamlined everything into a single row of tiered progression, and introduced all the new tracks into Championship mode.
The final stage will see improvements to Championship UI during and after races in the next Update.
We've taken every Circuit and Eliminator track, made a few balance tweaks and made them playable in either mode. Essentially doubling the amount of tracks in SRC. Some tracks have even seen whole new sections added or tweaked for compatibility with the new modes.
Lastly network functionality has been changed, in the past it was hard to lobby up with players and stay together between races. Not only can you now select the next track from the end game screen, you can also invite any visible online players to a game through the social tab. Don't worry, those who want to play alone can set network privacy to prevent any unwanted invites.
For those who do want to make the most of the new network changes, head over to our discord: https://discordapp.com/invite/d6MaRCb
Bugfixes
- UI: Customisation colours now apply correctly,
- UI: Fixed several softlocks when creating multiplayer lobbies from specific menus,
- Audio: Clicking error in looped sounds has been fixed,
- Gameplay: Walking backward through portals will no longer allow you to get behind playable areas,
- Gameplay: Fixed several achievements not granting steam achievements on completion,
- Gameplay: Fixed several potential hard crashes,
- Gameplay: All moving obstacles now update and reset correctly,
- Tracks: Patched several small holes on tracks,
- Tracks: Fixed a soft lock on Blackhole,
- Tracks: Fixed some safety rails not being behaving as safety rails,
- Tracks: Fixed some accelerators not applying bonus speed,
- Tracks: Fixed a crash when restarting Rubix,
- Tracks: Fixed a bug which caused you to be stuck after the reconvergence point on Escape Velocity,
- Gamesystems: Fixed a bug which caused Elimination time to stack above the starting Max Time,
- Gamesystems: Fixed a network issue that caused some players to fail to load,
- Gamesystems: Fixed several small network issues,
New Stuff
- UI: Added ‘Apply All’ and ‘Mirror’ buttons to customisation,
- UI: Added slide angle marker to help new players identify slide-able areas,
- UI: You can now invite any online players to a network lobby,
- UI: Network visibility can be set to private from the network tab,
- UI: Trials / Network track selection can now be filtered by gamemode,
- UI: Championship mode UI changed to be easier to understand,
- UI: Post game screen has been slightly reworked,
- Gameplay: You can now access track selection from the post game screen
- Gameplay: Portal exit direction is now relative to entry direction,
- Gameplay: Min Jump height is now enough to clear a single blockade (on flat ground),
- Gameplay: Max Jump height is now enough to clear a double blockades (on flat ground),
- Gameplay: Championship mode has been split into two distinct championships,
- Gameplay: Sliding and Wallrunning now have subtle visual effects when losing or gaining speed,
- Gameplay: Checkpoints can now respawn you on magnetic tracksections,
- Gameplay: You can now ascend and descend while wall running by holding the Jump or Slide keys (Community Suggestion),
- Tracks: Whiplash new section added to canyon top shortcut,
- Tracks: Blackhole re-linked portal puzzle to new locations,
- Tracks: Sandsnake loop shortcut has been made more difficult,
- Tracks: Sidewinder new section added to end of lap section,
- Tracks: Snowbound accelerator added at final checkpoint,
- Tracks: Escape Velocity has wall runs added to one exit location,
- Tracks: All Race mode tracks are now playable in Elimination mode,
- Tracks: All Elimination mode tracks are now playable in Race mode,
- Tracks: New Alternate mode tracks have slightly redesigned sections and checkpoints,
- Graphics: Increased texture resolution to 4k for all character textures,
Known Bugs
- UI: Some player names aren’t visible (Currently only English alphabet characters supported),
- UI: Ghost selection has been temporarily disabled in the end race track selection,
- UI: End race buttons appear in the wrong positions,
- Gameplay: Pipe section challenges sometimes pass/fail without reason,
- Gameplay: Privacy settings can cause the host to not see other players but still be able to race them,
- Graphics: Blackhole has shader errors when viewed from specific angles,
This has been a massive update and a longtime coming, there are a few minor known bugs that will be patched out shortly. If you do experience issues please be sure to file a bug report on our Discord or via email at [email protected]