Our Championship Winners are now in the game! Along with a set date for the next Championship, April 2nd. We'll be sure to send out a few reminders before the next Championship starts, as well as details regarding what the Championship will be. We hope to make this a regular event too, with minor events run through our Discord here: https://discordapp.com/invite/d6MaRCb
New Stuff
- UI: ‘Searching’ and ‘No Players’ Icons added to player list,
- Tracks: Added more trackside boards to all tracks,
- Tracks: Added tracksection end markers to Tutorial,
- Tracks: Adjusted startline visuals on all tracks,
- Tracks: Added championship winners to trackside boards and startline,
Bugfixes
- UI: Customisation menu soft lock fixed,
- UI: Fixed Gamepad not detecting D-Pad inputs after using the mouse,
- UI: Trackselection now scrolls correctly with Gamepad inputs,
- UI: Gamepad navigation is now more reliable,
- UI: Fixed a bug that allowed full trackselection in championship mode,
- Tracks: Fixed a collision issue which could cause you to stick to Safety Rails,
- Gameplay: Fixed several small issues with offline mode gameplay,
- Graphics: Fixed a bug that caused semi transparent objects to not receive lighting and shadows,
- Graphics: Fixed obstacles not reconstructing correctly after being broken,
Known Bugs
- UI: Some player names aren’t visible (Currently only English alphabet characters supported),
- UI: Ghost selection has been temporarily disabled in the end race track selection,
- Gameplay: On extreme rare occasion restarting can cause a softlock with a -1 or 4 second startline countdown,
- Gameplay: On rare occasion the ready-up button fails to start the race (however you can exit and load a new race),
- Gameplay: On rare occasion restarting places you at the wrong checkpoint,
- Gameplay: When in a 4-Player network lobby some players can’t see others,
We're also tracking some rare and unusual bugs listed above, it's unlikely many people will experience these issues, we hope to find and fix the causes as fast as possible.