We were able to track down some tricky bugs thanks to detailed feedback.
Thank you so much for all the bug reports!
Fixes
- TG-855 Unit alert indicator doesn't disappear : Fixed
- TG-876 Crash when tank hull hits 0 HP/ammo cook off occurs : Fixed
- TG-877 Unit health & status icon UI stick on screen after combat end : Fixed
- TG-878 combat result screen info inaccurate : Fixed
- TG-880 Worldmap node crash : Fixed
- TG-881 Crash "Cannot end combat on an invalid tank handle" : Fixed
- TG-882 Crash "ItemSlotUI.IsHoveringSlot NullReferenceException" : Fixed
- TG-883 Japanese font throwing numerous warning messages : Fixed
- TG-884 Crash "Combat.DoUpdateLogic NullReferenceException" : Fixed
- TG-885 Crash "UIEquip3D.OnDestroy NullReferenceException" : Fixed
- TG-886 Crash "AIHelper.GetNodesInRegionLayered IndexOutOfRangeException" : Fixed
- TG-888 Can't repair MGs : Fixed
- TG-894 Grenadier throwing error on death "ItemManagementException : Tried to move item" : Fixed
- TG-895 Crash "NodeRenderer NullReferenceException" : Fixed
- TG-896 Janky tank physics improved. Now units can't collide with tanks.
- TG-899 Crash "CurrentlyHasObjectiveText() NullReferenceException" : Fixed
- TG-901 Crash after Bragg takes damage during tutorial : Fixed
- TG-903 Re-entering control area causing crash : Fixed
- TG-905 Player can change stance during opening : Fixed
- Swapping weapons during combat resetting ammo in one of the weapons : Fixed
- Small cutscene fixes
