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Devlog #4

WINNER WINNER CARROT DINNER?

During the spooky days of October, we’ve participated in the Games Festival of SBGames 2018. SBGames is a yearly event focused on the Brazilian game development scene; one of its main features is its games festival, in which Brazilian indie games are played and evaluated by industry veterans. It’s like the Oscars but for Brazilian indie games!
In 2017, we were nominated for Best Visual Art category...
This year, we were nom- WE WON TWO AWARDS!
We were nominated for both Best Game & Best Visual Art and we won. Twice.

These are trophy mugs, which make them even MORE USEFUL than an Oscar! (We’re with you Josef Fares!)

This is absolutely amazing, and of course, it wouldn’t have been possible without all of the support you have given us so far. Thank you so much!
This award only reinforces our commitment to releasing the best game possible to all of you.

DEVELOPMENT UPDATE

New Air Glide animation

We gave Kaze’s glide a new spin.
With the new animation, it’s much easier to follow Kaze’s position precisely while also making the glide more distinct from the ground spin attack, which will help with kazes where players mistook one for the other. What do you think?

Enemies
Are you up to date with the new amount of enemies our game will have? No? Then let’s get to it:

Onion Mole
When it comes to designing new enemies, we certainly know our onions.

Helmet Beet
This enemy is unbeetable, but you may use it to your advantage!

Flaming Pumpkin
NYAHAHAHAHAHAHAHAH - Don’t get close or you'll burn!

SINGLE LEVEL PLAYTHROUGH

If you want to see how our game plays out, here’s a complete level gameplay from start to end. Tell us what do you think!


That’s it for this devlog!

Please send us your feedback so we can continue to improve it.

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Until next time!