Source: Steam Community (opens in a new tab)
Major Performance Improvements:
- Blobs now take up less memory and no longer tank framerate when spawning (can still happen occasionally).
- Some feature checks that were done per frame are now done via events such as if each element in a cluster was painted yet or not.
- Realistic physics drag is now done over multiple frames, are time sliced (no longer all happen on the same frames), and is no longer always active.
- Made several non-static environmental elements static to help with performance.
- Rebaked occlusion culling to have an updated rendering culling throughout the map.
Minor Fix:
- The input icon for abilities was also showing as Left Mouse Button rather than Right Mouse Button.
- Added captions to the intro video, this is primarily in preparation for localization, but also just for convenience!
- Removed several falling physics objects that clipped through the world.
- Removed several small physics objects that didn't meaningfully contribute to gameplay (besides hurting frame rates).