- New sky, new me!
This one's pretty self explanatory. The old background we had in the scene was way too bright(so bright it glowed!), didn't match the lighting, and distracted from the game so we changed it out for a much better looking one that fits the sunset lighting, and isn't so much of an eyesore.
- Temporary Cage Matches!
The circular areas of the map near the center now have rotating walls that block you in while travelling through them. You can use them to block enemies who are pursuing you, or to cut off enemies from their allies, making them easier to deal with.(or harder if there's a lot of them waiting on the other side) Enjoy your brief cage matches!
- No more "Wait, where did all my health go?"
In an attempt to make what's going on a little more clear, on top of the usual grunt your character makes (that can be pretty difficult to hear when you're not paying attention) your screen will darken around the edges, and have a tiny shake when you take damage. Oh and the edges get darker the more you take damage continuously, so if your screen gets too hectic, it's easy to tell if it's better to fight or run without being forced to look at your health bar which makes figuring out who's giving, and who's receiving the ass whoopings is a little more clear.
- More waves than an ocean!
In addition to smaller changes, we also have 5 more waves of enemies, that make the game MUCH tougher than it was before with the base 5. Have fun dying!
That's all for now! Have fun, and I'll see you this coming Wednesday for our next update!
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