- Let the funky jams flow through you...
Alright so while the old ingame music was hyped up and good for a fast paced game, the electronic sounds didn't really match the game's setting or subject matter very well so we changed it out for some better fitting, more Renaissance-y (Yes I just made that word up) background music that fit's the game's theme a lot better.
- Frozen in fear!
Before this update, rolling would make the character dodge incoming attacks for a brief moment as well as move him a short distance, but after the roll he would be essentially defenseless for a short moment for apparently no reason. This definitely was NOT working as intended, so these changes should fix that!
- And now for my next trick, I'm gonna make your health bar... DISAPPEAR!
The orbs that drop from enemies and bestow positive or negative effects are meant to reward the player for defeating enemies, and punish the player for not paying attention by dropping things like health and damage orbs. The problem is that sometimes touching one, would one kit kill you or completely heal you sometimes without warning. This has been fixed so now the punishment is less severe, and the rewards aren't disproportionate to the difficulty of the game.
- Take your time, Take your time, I GOT ALL DAY!
We all had that moment at least once where you'd kill an enemy who then dropped WHAT LOOKED LIKE a slow, and then out of nowhere it turns into a damage pickup and kills you. That's a thing of the past now. All orbs now properly match their effects upon spawning so that you don't have to wait a million years to figure out if an orb will kill you or not.
That's all for now! Have fun, and I'll see you in our next update!
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