Polishing and Visual Updates
In the last development log, we shared with you the Sewers of Cordova. Since then a lot of work has gone into polishing all of the other pre-existing game areas, as well as adding a couple new ones.

Studio Snowspot has also introduced a couple other visual enhancements that increase immersion. Including rotatable 3d models of item pick ups, along with custom made notes that have replaced the plain text we used previously.


Technical/Programming Update
The most recent programming problems being worked on included tracking a multitude of things between scenes. Since players are able to go back and forth between areas as they please (presuming they have the necessary items), it was important to find a solution to keep things in each area as the player left them. We're happy to have this fully working at the time of this update.
We're now working on a save/load system that will allow multiple save slots, along with some other minor features. There are some other things that could be mentioned, but we can't spill everything can we?
Thank you for reading and following our progress!
- T Allen Studios & Studio Snowspot