
Deep within the Swamps of the Wilkwoods, it is common for explorers to hear soft whirring coming from behind the trees that dot the landscape. Triemers are truly fascinating creatures, not only to behold but also to understand. It would seem that certain parts of its body are almost mechanical in nature, but how exactly such a thing can spawn naturally from the soft and fleshy Triemer is beyond the knowledge of even the Library.
Approaching one of these Triemers is much easier than it first seemed, despite their touch and prickly appearance they are rather docile when unprovoked. One thing to be aware of is sticky goo that they leave behind, one would be lucky to leave only a shoe behind, though I have seen much worse fates that befell smaller creatures unlucky enough to meet the sticky menace. During the days after the full moon, the Swamps will be covered in Triemer slime most likely due to the races that happen between Gyramers every full moon.
It is a bad idea for anyone unprepared to attack a Triemer, although they may seem slow and an easy target, a Triemer has one of the strongest bites listed in Library records. Its hard shell also blocks against most incoming attacks, deflecting and blunting all manners of weapons. A Triemer’s drills are also able to pierce through unsuspecting assailants, possessing an uncanny ability to project attacks using the power of its spin. My official advice is to leave these gentle giants alone, it won’t bother you if you don’t do anything that bothers it.
Head Librarian,
Figaro
P.S. Requesting additional funds for shoes.