Source: Steam Community (opens in a new tab)
Change log
- level indicators in the ability menu are brighter
- Chronor's Reverse time, will reverse the HP only on Friendly units
- Safety meassure - when I am shooting an ability but I have 0 ammo, my ability will unequip
- hide automaticaly description of an ability in the hand menu if the menu is closed
- Added a cleaning process that will delete old replay files (which are no longer visible on my device)
- Fixed when gaining quickly Two levels would not give me an upgrade option
- Whisker's army (little cats) when spawned, they will not explode when hitting a wall, but they will bounce away
- fix when dying, the hero icons wouldn't countdown properly friendly respawn time
- dragon slave does only 25% damage to structures
- Hide chronos targetting circle when chrono unequips it's Reverse time
- Fixed - when pyre unlocks all ignoring sparkle time the UI still shows crosses
- Fixed when Artillery's bounce would be doing 3x damage instead of 2x when selecting the level 20 upgrade
- Fixed secondary ammo not showing accuracy
- Ordnance does now also damage to buildings but the damage is reduced (as Pyre's from Dragon Slave)
- Fixed when Artillery's Ordnance would not hit commander
- Added a check to make sure all secondary weapon skins that should have been unlocked are unlocked
- Rage's Slow is now applied also to dashing
- Fixed visual bug when Stolen bonuses would still fly to the person who shot them and not the interceptor
- Artillery's bounce has now always only 1 projectile on level 1/2/3, but the damage multiplier increases with each level