We've just released a new version on the public test (PT) branch:
Gameplay
- Added critical hits (with 10% chance)
- Damage amount now displayed on screen
- Fixed fire ticking damage not added correctly
Graphics
- Added support for blocks glowing in the dark - currently only used by mushroom gills and luminous planks
- Higher render distances up to 1024m are now available in the settings, but they require a very high-end PC
- Added render scale option (SSAA), currently does not work well for stars when set to greater than 1
- Fixed ambient lighting update sometimes turning the whole chunk dark when blocks are placed or removed
- More fixes for ambient lighting rendering
Technical
- Improved loading and unloading times
- Fixed NPCs not correctly cancelling the interaction with the player when a quest is accepted/completed
- Fixed damage amount not "random enough"
