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Patch 1.05 - Balancing & Fixes

We at Grimlore Games want to say a heartfelt "Thank You!" to our community.

We appreciate all the time you invest in providing excellent feedback, giving us ideas, and of course playing SpellForce 3: Soul Harvest.
With this patch, we want to address many reported issues and provide a more balanced and fun game experience.

This patch contains a lot of changes and tweaks, but it's for sure not the last update we are doing! Besides a map balancing pass, we are also looking at other improvements.
So stay tuned for more updates! We are closely monitoring your feedback to adjust the balance even further – so keep it coming!

Your Grimlore Games team

Changelog

General Bug Fixes

  • Fixed "The Avatar" achievement not being triggered correctly
  • Fixed an issue where outposts could become neutral and unusable after being upgraded
  • Fixed a bug that could prevent creatures from being automatically revived on death when having an item/perk with the corresponding effect
  • Fixed a bug that prevented some buildings from exploding upon destruction
  • Fixed some production options in buildings displaying an incorrect duration in their tooltips

Gameplay Bug Fixes

  • Resolved several incorrect unit value issues Druid, Shaman, Ice Phoenix, Dropship, Molerider, Griffin, Scout, Ravager, Settler Carriage, Wyvern now have correct combat and cost values again
  • Shrine Of Thorns does not attack outside its intended range anymore
  • Workers no longer have different resistances, and all get 0% Pierce, Strike and Magic resistance as well as 75% siege resistance
  • Wasteland of Xu now has proper food resource values
  • Goblin Shaman can now skill Totem of Vex level 2 (Orc Goblin Shaman, Skirmish)
  • Totemic Might now applies correctly (Orc Goblin Shaman, Skirmish)
  • Fixed Blocking Momentum Tooltip (Dark Elf Guardian Of Nor, Skirmish)
  • Fixed Totem of Vex Debug Name (Orc Goblin Shaman, Skirmish)
  • Focus drain from "Calm" can no longer be deactivated by the player (Warrior of the Depths, Skirmish)
  • Cost of weapons decreased to 500, 2000 and 3000 (Orc Occultist, Skirmish)
  • Fixed Battle Frenzy Level 2 cost (Warrior of the Depth, Skirmish)
  • Fixed duration of Soul Shield not being properly applied (Guardian of Nor, Skirmish)
  • A lot of balancing fixes

Known Issues

  • Titan tooltip texts show the wrong tooltips for all factions except Humans
  • Scion's area of effect spell sometimes does not hit all targets in range

Please report feedback and issues here: https://redmine.thqnordic.com/projects/spellforce-3-soul-harvest-community/issues/new