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Patch 1.02

Changelog

Bugfixes

  • Fixed loading screen narrations sometimes not being played correctly in coop sessions
  • Fixed player being able to interact multiple times with some objects which should only be interacted with once
  • Several Tooltip fixes
  • Auras are now properly deactivated when caster cannot afford them anymore
  • Immobilized creatures do now use auto attacks correctly
  • Disabled untransform spell effects
  • When a building is upgraded, its health will no longer be restored to 100% but only by the difference between the old and new maximum health

Features

  • Added option to disable narration voice overs on skirmish maps entirely (can be found under Options -> Sound)
  • Added “Keep it down!” configurable hotkey to temporarily lower speech volume
  • When a building is upgraded, its health will no longer be restored to 100% but only by the difference between the old and new maximum health

Campaign

  • Each loading screen narration voice over will now only be played once per playthrough (except when loading a savegame)
  • Enemy RTS Hero Respawn Times increased
  • Buffed Weak Points to 8/18/30%
  • Reduced Tribe Eater attributes
  • A few bugs with Channeler’s Blessed Helmet have been fixed and it no longer spreads invulnerability

Skirmish

  • Ranger Special Shot visual effects adjusted