Hey Tankers!
Today, we look at Armored Battle Crew's fuel system and the highly anticipated flamethrower!
Flamethrowers in action!

Fuel Consumption

Keep your eyes on the fuel meter!
All vehicles require fuel to operate (duh), and a vehicle's fuel reserves are stored in the fuel tank. Naturally, the vehicle will no longer be drive-able when its fuel tank is empty.
Note: Engines with higher performance are usually fuel guzzlers and drain your fuel reserves faster. So, choose your engine wisely!
Engines also consume fuel at different rates depending on the vehicle's state
- Idle (very low amount overtime)
- Pivot steer (low amount)
- Driving (medium to high depending on speed)
Due to the compact map design and relatively fast pace of ABC, the fuel consumption rate of engines have been set significantly higher when compared to their real life counterparts. This is done so you'll need to monitor your vehicle's fuel reserves.
In typical real-life scenarios, a vehicle's fuel reserve would last over a few hours of driving before needing to refuel. However, in ABC fuel consumption is balanced so that the tank will require refueling at least once, or twice during each mission (30min average playtime).
Fuel as a Resource

Fuel Storage
Fuel is a resource that can be stored in a Fuel Storage Module in the form of Fuel Cans. These cans are used to replenish the Fuel Tank or flamethrower.
The Fuel Storage Module and Fuel Tank can also be refilled/replenished using the following methods:
- Staying on Resupply Points scattered throughout the map
- Calling in Supply Drops via the Signal Module (Cost 50 Command Points)
Flamethrower
The Flamethrower or flammenwerfer, was first seen and used in WW1 by the Germans during the attack on Verdun in 1915. The device was powered by a pressurized fuel tank and was carried on the back of soldiers.
Upon activation, the pressurized gas forces fuel out of a long rubber tube. The fuel is then ignited by an igniter situated on the steel nozzle, at the end of the rubber tube. This projected a jet of flame over a short distance onto a target's position.
The British Army experimented with larger and static flamethrower setups, with one of them requiring a long tunnel to store the fuel tanks. Eventually, smaller and more portable devices, for example the Hay Flame Gun would be used by the British Navy during the Zeebrugge Raid in 1918.

Small Flame Projector
There are 2 types of flamethrowers in ABC, Small and Large. The Small Flamethrower has a shorter range (15-20m), but can be mounted in the vehicle's gun port as a Light Weapon.

Large Flame Projector
The Large flamethrower on the other hand, has an extended range (30-40m). Giving it a larger area of effect in exchange for slower reloading speeds.
The flames shot from both flamethrowers travel in an arc, making them useful when engaging targets fully or partially behind cover. The flames are ineffective against enemy armor, but are devastating on exposed infantry.
Do note that the flamethrower uses Fuel as a resource, not your typical Light or Heavy ammo. So, be sure to have a Fuel Storage Module on board!
This is what Fire Range is for!

That’s all for now! Stay tuned for more insight in ABC and be sure to WISHLIST the game and be the first to set the battlefield on fire!
Also, join us on Discord to chat about the game and tanks!
If you like what you're reading/seeing, consider dropping us a like and comment!
Armored Battle Crew Team
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