A main focus of mine is to let the player feel really clever for solving puzzles. I try to accomplish this in multiple ways:
- Very subtle hints
- Not making it 100% clear which elements are part of the puzzle
- Unexpected twists on known mechanics
- Very little guidance; not have the game tell you what to solve but have you set your own goals
While I'm again doing a lot of improvements to the game I was curious, which puzzles do you think were unfair? Where did you need to check a walkthrough?
Please let me know down in the comments! I hope to iron out some of these with some better hinting.