Funded!
After the kickstarter for Supraland 1 failed miserably and unnoticed in early 2018, I am so glad that now so many people could get excited for a sequel!
Thanks to all of you, Supraland 2 will definitely come and be much more refined than part 1.
I am also very glad to have gained so many 55€-tier backers. We will have a lot of fun testing the DLC and the game with you from the earliest incomplete build until launch day.
Don't be too worried about missed stretch goals. We are probably able to pay for these with with money from sales.
Want to work on Supraland 2?
I am still looking for talented people to work with. If you think you are experienced and skilled enough to design levels and puzzles for Supraland 2, don't hesitate to show me your stuff to get me excited to hire you! If you can create assets (static objects and animated characters) in our graphical style, we're very interested in you! Let us know at [email protected]
Work on the DLC
Right now I'm working with Alex Shedlock, the new narrative designer, on the DLC. It's a good testrun for both of us before we tackle the big new game. Me being used to work all alone I need to figure out how to work on this with others. Because, if done wrong, it can constraint my creativity, but it's looking good so far! The DLC will be for advanced Supraland-Players. The puzzles will be tougher right from the start and not much tutorialising will be going on.
This was unclear to some: the DLC will be a separate singleplayer campaign that you can select in the main menu. It's not an addition to the original campaign. So you don't need a certain status in the main game to be able to play it.