The version 1.0.005 has come.
What's new?
- We have added a new mission.
- We have added a secondary mission.
- When you finish the mission you will earn an object that will be useful to solve some mysteries and to get useful clues or signals.
- We have been working on the objects that the player will be able to examine. As a sample we have loaded a few items on the house.
- Textures have been changed
- Models have been created.
- Antialiasing was added.
What has been corrected?
- Fixed a resize problem with super ultra wide monitors (32:9 and others).
- The canvas was adjusted to be independent of the aspect ratio.
- A possible bug was corrected with the door where the camera was at an impossible angle
- Some interaction times were corrected. The idea is to adjust these times until the cinematics do not interrupt the gameplay.
- The ripple noise that occurs when Henrietta kills you was corrected for some hardware. In some hardware it was really exaggerated.
- Some animations of the main character were corrected.
- English Translation (Thanks to Caleb).
What will be next? (version 1.0.006)
- The keyboard setup will be enabled.
- The gamepad will be enabled.
- Graphic settings will be enabled and others will be added. ie: Blur, FOV, Depth of field (DOF), etc.
- Incomplete translations will be completed.
What we have to do?
- We are working to enable the sprint. This will come with a new functionality.
- We have to work in Henrietta AI and her animations.
- We have to add saves. The idea is to save the game automatically, maybe post mission (we have to define this)
In another thread.
- We create rooms, so you can open the doors and get inside.
- More sections are being created on the level.
- More behaviors are being created for the player.
- More items are being created with utility
- More items are being created to examine.
- The dialogues of the game are being created.
Translations
Translations to other languages such as French, German, Japanese, Korean and Arabic are still unavailable. The problem of translations is the cost.
Many friends are helping us with translations...
Thanks to Caleb Blais for the English translation.
Thanks to Nanhair for the Chinese translation.
Thanks to Fernanda Barbosa for the Portuguese translation.
If you believe that you can help us with the translation to your language, please, contact us: [email protected]
Follow us: https://www.facebook.com/projectnightmaresgame/
Read the following post please:https://steamcommunity.com/games/projectnightmares/announcements/detail/1724202719262895003