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Organosphere V0.8.9

v0.8.9
1. Improved main weapon holding position/appearance [Again]
2. Improved shadow quality on "Ultra" GFX quality
3. Made ship-to-planet "beam" not cast shadows
4. Scorpions will now run away if they cannot reach the player (eg: if player finds some high ground the enemy cannot traverse) instead of just becoming a sitting 'duck'. Its more than simple enough to shoot them as they run away of course, but it is much more realistic then them just freezing on the spot in a pointless loop.
5. Taking ammo from a soldier enemy will now remove their weapon (for visual effect)
6. Improved main menu intro scene color grading & appearance
7. Fixed issue with cursor going invisible when alt + tabbing game during main menu
8. Removed the no-longer relevant "Lab Coat" inventory item from standard roll out
9. Improved sniper rifle audio & on-screen offset
10. Made loading screen canvas resolution responsive