So first I wanted to apologize to all the fans for the long time without saying anything at all here in the community, first my computer was malfunctioning and I was unable to move Rober during that time, something else the game sold very bad all this time. Actually I thought Rober would never sell much because it was a RPG Maker 2000 game and by his mock name, but I think there were other factors like his price being very cheap, people might just think he's a very good game. bad for the value. But I think at least those who played some version had a lot of fun.
There are other things that upset me too, besides the bad sales, and one of them is the lack of interactivity of people, hardly anyone posts anything here, does a review. Rober has always been a game that I played as a hobby and with love, I never wanted to make money from him, because I work with him since I was 12 years old, I'm 33 nowadays, I abandoned the previous game because of copyright and I started this new project, trying to make an original game and at least earn some money from it, because I'm not old enough to play the game like before, nor time, nor can I afford it, but at least words of support and reviews would be an added incentive.
Even I translated the whole game in 3 days into English and no comments, and recently one guy came to the end and did not comment anything, I thought no one had even played in English. I would like your opinion and reviews, if you can on sites like gamefaqs, metacritics too, I know the game is in early acess, but any help, help me hehehe.
By these factors I am seeing to increase the price of the game here in steam, so with less sales I will have a higher return.
Please collaborate with the game, comment, revirew, disclose to friends, thank you all.
-------- Now a very brief mega summary of what I will do with the game --------
Rebalancing the characters. Although the characters are already diverse, I will make bigger changes, more diverse skills, kamikaze hits, hp-spending hits, attribute-boosting hits to yourself, among others, stronger hits, status rebalancing, some complain that it seems that You don't get too strong during the game, so I will increase the character attributes a bit more, still work with small digits as it enables a more balanced battle system.
-Rebalancing of weapons and armor, accessories etc, Make a greater variety and uniqueness, eg ice sword, a sword that will do more damage to ice enemies, weapons with higher criticality, truly unique weapons and not only improvements in strength and defense. Fire armor too.
- Cave improvement, well, I will improve them by putting alternative paths, more variety of objectives, I will leave with better items and things, they are very linear.
-Better missions, I'll do more worked missions, some will even give more interesting cutscenes and access to new minigames.
-As you say, new minigames. (I've rethought how to insert the other previous Rober minigames and add new ones too)
Dream World, is a new system, would be parodies of games or anime, or alternative game stories, small, are portals that will open in games for these scenes, where they can be repeated for more laughter if they liked. They will be parts that would be very unrelated to the main story, so I'll leave them as very alternative cutscenes, an example of one that already exists in the game is the scene of silton belts in the city retardon, where a TV presenter resembles a presenter doing a snap dared to show a scene, when in fact it's no big deal.
Some dream worlds will be made pretty weird, to make it hard to recognize the parody itself, for example, once I won a worst possible contest of a famous design, so I put the whole game inside my Previous game, I laugh today at this game and I want it back in my game.
Many of these parodies will have very simple rtp graphics, avoiding copyright lawsuits.
-You'll have to start new files for the changes, but you'll have a lot of fun, for this process not to be boring, to start over, I'll make a lot of changes, put in new NPCS, new areas, new caves, more jokes, but I'll do my best. so as not to dwell too much on this "rebalancing", as I intend to continue the main story content later this year.
-Change of areas. The game is very linear in some parts, I like that, but I'm going to improve this system a little by putting more hidden chests and stuff like that.
-I have better developed the history of some parts of the game, so it will be faster to advance in the game.
-I will also play the game more calmly, this major update will take a long time to make,
but it will make the game a lot better. That way I won't be so long without touching it. And I'll play some classic games to inspire me better.
-I will improve character development, some of them joined the group very fast and barely talked, had little reason to join the group.
-I will also add a big tribute to the players of Robercleiton, I will put an area where all fans of the game can put a sentence, a line, preferably comedy, this area is also a celebration of the old game event called: Claudinei Cartas , a minigame where you were looking for special cards hidden during the game that gave you interesting rewards.