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Soviet Update

This is the companion update to the Moscow 41 DLC (Update 16). Everything revolves around the playable Soviets in this one, but there is also a new revision of the manual, quality of life improvements, balancing updates to the base game, and more.

Briefly about the Moscow 41 DLC: it will be released on 31st of August on Steam and the price will be $6.99. You take control of Soviet forces as they deliver blow after blow to an overextended Wehrmacht during their winter counteroffensives of 1941/42. There are 11 historical scenarios total.

https://store.steampowered.com/app/1631480/Unity_of_Command_II__Moscow_41/

Please find the full change list for Update 16 below. Sorry about the abbreviated post for this update: I've had a proper vacation (!) this year, and am not really running at full speed just yet.

Cheers,

Tomislav

Features

  • oversupply animation
  • precision bombing theater asset - fixed readability of icon
  • soviet special: artillery preparation card: sup fire does not spend AP, does not suppress arty specs
  • soviet special: set piece possible for units with engineers (arty not mandatory)
  • icon for when you're not allowed to place a supply hub (because of stragglers)
  • selectable supply hubs
  • binoculars icon for recon in force on the unit and the unit sheet
  • ski specialists

Bugfixes

  • fix: pontoon bridge: destroy, undo, destroy again
  • fix: hq_uprade window in campaign screen: no frame around action icon
  • fix: more theater asset crashes
  • fix: scenario editor crash when the only HQ is enroute
  • fix: remove campaign token when losing take-and-hold bonus objective
  • fix: crash on certain attacks
  • fix: river movement bug
  • fix: elite reinforcements undo bug
  • fix: scenario editor crash on mac
  • Fix: command authority in campaign screen
  • Fixes: casualties counting, added stragglers data
  • Fix: history mode, HQ overrun update
  • Fix: Restart from last conference greyed out

Balancing: Victory in the West

  • Wadi Akarit: AI breakout (hard only)
  • Alpine Redoubt: turn limits
  • Battle for Bavaria: turn limit
  • Saar-Vosgues Offensive: turn limits
  • Market Garden: Arnhem now hold type objective
  • Ljubljana Gap: turn limits
  • Race Across France: turn limits
  • Advance to Antwerp: turn limits
  • Overlord: AI hints, Axis strength, Axis supply sources, turn limits
  • Road from Rimini: Turn limits, playable area, Axis supply source location
  • Rhine South: turn limits
  • Rhine North: turn limits
  • Veritable: turn limits
  • Lumberjack: turn limits
  • Gothic Line: turn limits, Axis strength
  • Lorraine: turn limits
  • End at the Elbe: turn limits
  • Schelde: AI tweaks, turn limits, non active token reward changed
  • Hurtgen: Axis supply, turn limits, objective reward fix

Balancing: Barbarossa

  • multiple scenarios: changed T-34 to T-34/76
  • hgs: changed Sd.Kfz 222 to Sd.Kfz 232, T-34 to T-34/76
  • sevastopol_assault: specialists from HQ assigned to units
  • rostov: locations added for Soviet reinforcements; one unit location change; AI tweaks
  • bryansk, yelnya: minor balance tweaks