
Heyho everyone,
since the beginning of an Early Access phase is always special, we prepared another balance update before the weekend, for you, to test the hell out of it! We can't stress enough (pun intended), how valuable your feedback is for us. So if you want to take part in making Iratus: Lord of the Dead the best version it can be, why don't you join our Discord Server?
If you missed our Blog Post from yesterday, where we talked about our Roadmap and our different types of patches, you can check it out here.
Enjoy!
PATCH NOTES
Keymanster
- All difficulty levels: Rather stunning, special attack now reduces armor by 4 for 2 turns.
- More Pain!: Baseline Vigor reduced from 360 -> 355
- More Pain!: Baseline Sanity reduced from 390 -> 385
- More Pain!: Baseline Attacks reduced from 18-24 -> 16-22
- More Pain!: Baseline Luck reduced from 40 -> 15
- More Pain!: Baseline Block and Ward values reduced from 5 -> 3
- Good Always Wins: Base Attack increased from 23-32 -> 27-33
- Good Always Wins: Baseline Luck reduced from 40 -> 30
Inventor
- All difficulty levels: Baseline Armor and Resistance increased from 10 -> 20
- More Pain!: Baseline Vigor reduced from 685 -> 665
- More Pain!: Baseline Sanity reduced from 545 -> 525
- More Pain!: Baseline Block and Ward values reduced from 3 -> 2
- More Pain!: Baseline Luck reduced from 20 -> 15
- Good Always Wins: Baseline Vigor reduced from 760 -> 830
- Good Always Wins: Baseline Sanity reduced from 620 -> 650
- Good Always Wins !: Baseline Block and Ward values reduced from 5 -> 3
Offensive Pylon
- Cakewalk: Baseline Attacks reduced from 20 -> 15
- More Pain!: Baseline Attacks reduced from 22 -> 20
Pyromancer
- Cakewalk: Baseline Vigor increased from 600 -> 750
- Cakewalk: Baseline Sanity increased from 500 -> 600
- Cakewalk: Baseline Ward reduced from 3 -> 0
- Cakewalk: Baseline Attack increased from 18-24 -> 20-26
- Cakewalk: Baseline Luxk increased from 15 -> 30
- Cakewalk: Baseline Resistance increased from 18 -> 20
- Cakewalk: Baseline Initiative increased from 4 -> 7
- More Pain!: Baseline Vigor increased from 685 -> 835
- More Pain!: Baseline Sanity increased from 625 -> 725
- More Pain!: Baseline Ward reduced from 4 -> 0
- More Pain!: Baseline Attack increased from 19-25 -> 22-28
- More Pain!: Baseline Luck increased from 20 -> 30
- More Pain!: Baseline Initiative increased from 4 -> 7
- Good Always Wins: Baseline Ward reduced from 4 -> 2
- Good Always Wins: Baseline Block increased from 0 -> 2
- Good Always Wins: Baseline Attack increased from 25-31 -> 27-33
- Good Always Wins: Baseline Initiative increased from 4 -> 7
Fire Elemental
- Fixed an issue with the damage of the Elemental's explosion.
- Cakewalk: Baseline Armor increased from 4 -> 5
- Cakewalk: Baseline Resistance increased from 0 -> 5
- Cakewalk: Baseline Luck increased from 0 -> 5
- More Pain!: Baseline Armor increased from 4 -> 5
- More Pain!: Baseline Resistance increased from 0 -> 5
- More Pain!: Baseline Luck increased from 0 -> 5
- Good Always Wins: Baseline Vigor reduced from 150 -> 120
- Good Always Wins: Baseline Armor increased from 5 -> 6
- Good Always Wins: Baseline Resistance increased from 0 -> 6
- Good Always Wins: Baseline Luck increased from 0 -> 5
Bard and Elite Bard
- Mass Sleep from first position will only be used a maximum of once in every 3 moves.
Other changes
- Corrected the characteristics of most enemies.
- Floors 1 and 2 became easier.
- Small change in the composition of enemies on the second floor.