New content:
- 2 floors: Catacombs and Cathedral
- 16 enemies (some old enemies were moved to other floors)
- 2 bosses: Monster Slayer and Grand Magister
Minions
Changed minion characteristics upgrading.
Bride of Iratus:
- Worship Him: Iratus Spellpower bonus changed from 12 to 16
- Worship Him: Effect duration changed from 2 to 3 turns
Zombie:
- Cannonball, Hexball: Cost changed from 35 to 60 Wrath
- Light Caliber: Cost changed from 35 to 50 Wrath
- Light Caliber: Damage changed from 225% to 200%
Dark Knight:
- Upgrading bonus to Luck changed from 5 to 3. Amount of upgrades decreased by 1
- Attack and Dread upgrading cost increased by 1 Stat point
- Heartless Slash, Death comes for everyone: Damage changed from 50% to 60%
- Edge of Abyss: Damage changed from 75% to 90%
- Heartless Slash, Edge of Abyss: Damage depending on Armor and Resistance changed from 50% to 40%
- Death comes for everyone: Damage depending on Armor and Resistance changed from 75% to 60%
- Heartless Slash, Death comes for everyone, Edge of Abyss: Can now target 3rd position
- Unfeeling Aggression, We Are Nothing, All is Dust: Damage changed from 100% to 80%
- We Are Nothing: Damage depending on Armor and Resistance changed from 40% to 25%
- Dashed Hopes, No Tomorrow: Damage changed from 80% to 75%
Mummy:
- Amplify Curses, Eternity of Torment, Eternity of Misfortune: Cost changed from 45 to 60 Wrath
Lich:
- Rain of Fire, Bedlam: Damage changed from 100/100% to 75/75%
- Armageddon: Damage changed from 100/150% to 75/100%
- Rain of Fire, Armageddon, Bedlam: Cost changed from 45 to 55 Wrath
Lost Soul:
- Stream of Delusion, Panic Wave: Damage changed from 60% to 45%
- Psychotic Stream: Damage changed from 75% to 60%
Ghoul:
- Lunch Break, Happy Meal: Vigor amount required for using the ability changed from 25% to 30%
- Happy Meal: Vigor amount required for using the ability changed from 35% to 40%
- Lunch Break, Early Lunch: Bonus changed from 12 to 8 Attack and Dread
- Happy Meal: Bonus changed from 18 to 16 Attack and Dread
Shade:
- Deep Shadows, Shadows within Shadows: Damage to trapped bosses changed from 15% to 7.5%
- Hungry Shadows: Damage to trapped bosses changed from 20% to 10%
- Dark Gate: Iratus Spellpower bonus changed from 18 to 24
- Dark Gate: Effect duration changed from 1 to 2 turns
Minion items
Boiling Blood
- Attack bonus for each unfilled squad slot changed from 16 to 14
- Dread bonus for each unfilled squad slot changed from 16 to 14
- Accuracy bonus for each unfilled squad slot changed from 8 to 6
Serpent Skull
- Luck bonus changed from 5 to 3
- Critical damage bonus changed from 5% to 3%
Mechanical Aim
- Zombie damage bonus for each turn changed from 20% to 15%
- Zombie Accuracy bonus for each turn changed from 8 to 4
Wedding Gift
- Bride of Iratus critical damage bonus changed from 40% to 50%
The Second Slipper
- Banshee Vigor restoring changed from 15% to 20%
Artifacts
Sickle
- Sum of minion levels required for bonus changed from 13 to 21
Broken Sword
- Minion level required for bonus changed from 3 to 5
Shoddy Armor
- Minion level required for bonus changed from 3 to 5
Enchanted Clothing
- Armor and Resistance bonus to all minions changed from 6 to 4
Symbol of Fortune
- Luck bonus and Accuracy penalty changed from 25 to 13
Iratus Talents and spells
Chain Lightning
- Baseline Damage changed from 30-60 to 20-40
Bone Obelisk
- Baseline Damage changed from 58 to 48
Battle Eternal
- Baseline manacost changed from 80 to 100
Blood Magic
- Iratus Spellpower bonus changed from 25 to 36
Rites of Carnage
- Luck bonus changed from 10 to 12
- Baseline manacost changed from 20 to 30
Graveyard
Arena
- Bonus experience increased by 5% on all difficulty levels
Bosses
Keymaster:
- Difficulty level More Pain!: - Baseline Attack changed from 17-23 to 19-25
- Difficulty level Good Always Wins: - Baseline Vigor changed from 475 to 460 - Baseline Sanity changed from 505 to 490 - Baseline Luck changed from 30 to 25
Inventor:
- Difficulty level Cakewalk: - Baseline Vigor changed from 515 to 525 - Baseline Sanity changed from 400 to 410
- Difficulty level More Pain!: - Baseline Vigor changed from 730 to 740 - Baseline Sanity changed from 615 to 650 - Baseline Luck changed from 30 to 20 - Baseline Pylon's Accuracy changed from 100 to 120 - Baseline Defensive Pylon's Armor and Resistance changed from 5 to 6
- Difficulty level Good Always Wins: - Baseline Vigor changed from 940 to 900 - Baseline Sanity changed from 825 to 805 - Baseline Luck changed from 50 to 25 - Baseline Pylon Accuracy changed from 100 to 140 - Baseline Defensive Pylon's Attack changed from 14-14 to 15-15 - Baseline Defensive Pylon's Armor and Resistance changed from 6 to 8
Pyromancer
- Difficulty level Cakewalk: - Baseline Vigor changed from 760 to 780 - Baseline Sanity changed from 660 to 790
- Difficulty level More Pain!: - Baseline Vigor changed from 900 to 965 - Baseline Sanity changed from 800 to 975 - Baseline Attack changed from 26-32 to 27-33 - Baseline Accuracy changed from 115 to 120 - Baseline Fire Elemental's Vigor changed from 90 to 100 - Baseline Fire Elemental's Armor and Resistance changed from 6 to 7 - Baseline Fire Elemental's Luck changed from 15 to 18
- Difficulty level Good Always Wins: - Baseline Vigor changed from 1100 to 1150 - Baseline Sanity changed from 1000 to 1160 - Baseline Resistance changed from 42 to 45 - Baseline Fire Elemental's Vigor changed from 100 to 115 - Baseline Fire Elemental's Attack changed from 23-27 to 24-28 - Baseline Fire Elemental's Armor and Resistance changed from 6 to 7