Balance Update.
Based on feedback, we decided to increase all player damage by roughly 40% across the board in Arcade and Story Mode. This should alleviate some of the early game issues we've had with difficulty.
All character Hit Points increased by 100.
All character walk speed increased.
Increased salvaged Currency to 20% from 10%.
General Fixes.
- Updated networking code to use the latest Valve SDK. This should improve performance
- Fixed an issue causing throw kills not to award experience or kill buffs
- Added some miscellaneous new tiles
- Time elapsed during Arcade and Story Modes will display more frequently
- Changed Arcade Mode difficulty label from Normal to Classic to avoid confusion for Achievements
- Fixed Torturer attack animation speed
- Fixed Rogue ability dash speed in Arcade Mode
- Made the game build back to 32-bit for better compatibility on some systems
Thanks! Next we'll be adding more randomization to the story mode. This includes new bosses, enemies and backgrounds.