Content Update!
Add a random story encounter about the true Engineer. You will randomly discover his story and more lore about the universe. The room also provides a decent experience (lore) bonus.
Added an achievement for finishing the Engineer's story.
Added some new destructibles.
Added some new tiles in the High Priest room.
Apex now has its own improved loot table for Nightmare and Hell.
General Fixes
- Fixed Ability Missile Keystone: Holy Fall text
- Players have faster diminishing returns while air juggled by enemies
- Fixed more tech description text
- Fixed a tiling issue with the junkyard blood map
- Fixed an issue where Vampire did not apply healing
- Removed knockup from random vortex spawns
- Added more frames for all character jumps to make it smoother
- Added particles to Engineer in character select
- Fixed an issue where enemies can die as they spawn inside and get stuck
- Laserwire trap now does proper damage in Hell difficulty areas
- Improved Energy Wings art
- Fragile destructibles now break when jumped on
- Removed hit effects from fragile destructibles
- Fixed memory leak with particles and charge effects when changing scenes
- Fixed homing projectiles crashing while changing scenes
- Fixed homing projectiles counting as enemies for clear condition
- Fixed character select screen crash while navigating back
Balance Changes
Assassin
- Bloodthirst II reduced to 5% health
- Assassin's Flight III is now Avoidance II
- Greater Finess is now Assassinate
Gunslinger
- Vampire reduced to 5% health
- Orbit damage reduced to 50
- Holy Nova damage reduced to 50
- Energy Discharge reduced to 80
- Power Explosion reduced to 80
Thanks! Next update will include the final area Purgatory. After that we'll be adding endless mode. We're also working on cosmetics and a friendly combat AI feature.
Additional mini patch: Fixed long sounds from clipping.