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Release 1.40 Patch Notes

Content update.

NEW character: Templar

The Templar is another slow but powerful character. She possesses auras which damage the entire screen over time. Like the Rogue, the Templar cannot run.

Alternate skin for the Templar will be added at a later time.

General Fixes
- All limited duration buffs will now refresh when activated again.
- Fixed a bug that triggered the Daily Login dialogue twice for new characters.
- Fixed a bug which allowed additional boss damage to apply to all normal tank enemies.
- Fixed the Brawler's "One Two" and "One Two Three" techs providing extra damage.
- Walk speed tech now applies to the Rogue's walk when the player double taps forward. The Rogue cannot run but players can still walk by double tapping forward.
- Increased enemy walk speed (100% faster) when they spawn as a wave. This should allow them to get to the player faster.
- Buffs no longer persist when the player dies.
- Tweaked the landing dust particle on the Brawler, Gunslinger and Rogue.
- Corrected the Assassin's Focused Blade tech description text.
- Increased amount of energy gained from landing level 2 charged standing heavy attacks.

Balance Update:
All character alternate special buffs (hold special to activate) have been rebalanced. The philosophy was to make them more useful by covering the character's weakness. We also kept in mind the reduce damage stacking in relation to their available reduction Techs (75% is the max damage reduction. Sorry, this is hidden).

Assassin
Increased Damage by 20%
Increased Movement by 20%
Reduce Damage by 20%

Brawler
Increased Damage by 20%
Increased Movement by 30%
Reduce Damage by 10%

Gunslinger
Increased Damage by 10%
Increased Movement by 10%
Reduce Damage by 40%

Engineer
Increased Damage by 10%
Increased Movement by 20%
Reduce Damage by 30%

Rogue
Increased Damage by 10%
Increased Movement by 30%
Reduce Damage by 20%

Templar
Increased Damage by 10%
Increased Movement by 40%
Reduce Damage by 10%

Mod Changes:
- Light Strike Keystone: Flash Fire damage increased to 72 (Upgrade 3)
- Ability Strike Keystone: Flash Flame damage increased to 72 (Upgrade 3)

Sorry for the long delay and thanks for the continued support!

What's coming next will be announced later ;).