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Beta 1.0.6 Patch Notes

General Fixes/Additions
- Bug: Kill Keystone: Hunger now upgrades properly
- Bug: Kill Keystone: Frenzy now upgrades properly
- Art: Energy Wings now displays the correct icon
- Added some text to explain to users that they can find more mods in the store if they scroll left/right
- Bug: Avoidance was providing too much damage reduction
- Added text on Bonus Selected Maps to explain what it does
- Removed the mod damage numbers
- SFX: Added a sound to Acolyte teleport
- Changed voucher text to explain it can be used for Bounties
- Fixed upgrade costs for Block: Defense and Block: Attack
- Fixed cost for Dragon+

Balance Changes

Power progression in the early parts of the game is too extreme and only fostered one kind of playstyle. As a result, we increased the cost of the early game attack mods.

Also after much reflection, we decided that attack mods are indeed scaling too rapidly and made some techs more powerful than others. To fix this, we adjusted some techs and reduced damage/scaling of attack mods across the board. We compensated by reducing Boss HP on maps that took too long to finish.

- Decreased scaling and damage of all attack mods
- Reduced damage of Heavy Missile Meteor
- Reduced damage of Heavy Strike Lightning Bolt
- Reduced damage of Heavy Strike Flash Fire
- Reduced damage of Heavy Missile Energy Prism
- Increased cost of Light Strike Kinetic Force
- Increased cost of Light Missile Pulse Dart
- Increased cost of Light Missile Fire Bolt
- Increased cost of Energy Plane
- Increased cost of Meteor
- Increased cost of Lightning Bolt
- Increased cost of Flash Fire
- Increased cost of Energy Prism
- Master Swordsman health lowered (normal and nightmare)
- Warmachine health increased (nightmare)
- Captain's projectile now has a longer hitbox
- High Priest health slightly reduced for lower damage (normal)

Assassin
- Avoidance reduced to 15%

Brawler
- Leg Day reduced slightly for playability
- One Two reduced to 17% ability cooldown
- Ultimate Penetration reduced to 40%
- Berserker reduced to 60%

Engineer
- Plasma Break reduced to 40%

This should be the last big balance patch before the next map and hell mode!

Another mini patch: Fixed Avoidance text and Ability Missile Keystone: Holy Cross now upgrades properly.