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Beta 1.5 Patch Notes

Content Update!

Final level is here!

Purgatory map is now available in Hell Mode.
Recommended for characters level 45-50 (mostly green gear and up).
Includes:
Demon Lord boss
Demon minion
Lesser Demon minion
Dark Soul minion
Hellhound minion
Hellfire traps and waves
Fissure traps
Team versions all of the previous bosses

Includes 3 new music tracks (one for Downtown Club).
Added a bunch of new SFX.
Add new tiles to Temple map.
Added some parallaxing clouds to Highway map.

General Fixes

- Players and enemies now turn toward the direction they are knocked from
- Afterlife achievement now properly unlocks after seeing the 5th dialog from the Engineer
- Fixed an issue causing multiple map globes to appear in junkyard areas
- Fixed a pathing issue when entering secret merchant in Highway
- Fixed more long sound clipping issues
- Homing projectiles are now destroyed by the alternate Special move
- Fixed the animation from looping on Dragon and Void mods
- Fixed memory leak with certain specific projectiles
- Fixed splash screen text to start and end properly on all resolutions
- Improved assassin stealth animation to be more obvious
- Improved brawler heavy art to match new hitboxes

Balance Changes

- Heavy attacks now do 20% more damage to enemies classified as "tanks". Tanks are the enemies which can't be launched.

Some techs have been changed to promote better balance and difficulty.

Assassin
Assassin's sustain and mitigation is too strong for his speed and versatility.
- Bladethirst reduced to 2% health
- Bladethirst II reduced to 3% health
- Avoidance reduced to 5% less projectile damage
- Ethereal reduced to 10% less damage
- Focused Blade special charge reduced to 25%

Brawler
- Retro tech shockwave damage increased by 50% but now scales with energy
- Improved hitboxes for Brawler heavy attack

Gunslinger
Reduced sustain from vampire to follow suit.
- Vampire reduced to 3% health
- Grenade Mastery tech second projectile damage increased by 50% but scales with power

Engineer
- Mind over Matter tech second orb delay increased
- Mind over Matter tech damage increased by 50% but scales with power

Mod Changes

- Reduced damage of Meteor Fall slightly
- Reduced damage of Fork Lightning slightly

Enemy Changes

- Six Sister boss attack speed in hell reduced to 1.5
- Six Sister boss now periodically fires a normal fireball
- Six Sister boss damage reduction reduced to 50%
- Six Sixster boss damage reduced by 33%
- Spearman health reduced to 350, 1050, 2100
- Axeman health reduced to 400, 1200, 2400
- Archer health reduced to 350, 1050, 2100
- Succubus now teleport further more consistently
- Executive boss attack now has extra frames to prevent damage loops

Thanks for playing!

Next update we'll be adding Endless Mode. This mode will cycle maps randomly while scaling difficulty and rewards. Intended for maxed out characters post endgame.

Expect more frequent updates to polish tiles, animations and balance issues.

New characters, enemies, cosmetic and AI features still coming in the future!